Core/Creatures: Remove duplicate check for evade from Creature.CanAssistTo
Port From (https://github.com/TrinityCore/TrinityCore/commit/0f837c0a02151b54f2b5ec277b39425627cec004)
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@@ -2120,9 +2120,6 @@ namespace Game.Entities
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public bool CanAssistTo(Unit u, Unit enemy, bool checkfaction = true)
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{
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if (IsInEvadeMode())
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return false;
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// is it true?
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if (!HasReactState(ReactStates.Aggressive))
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return false;
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