Core/Creatures: Remove duplicate check for evade from Creature.CanAssistTo

Port From (https://github.com/TrinityCore/TrinityCore/commit/0f837c0a02151b54f2b5ec277b39425627cec004)
This commit is contained in:
hondacrx
2021-01-19 13:35:43 -05:00
parent 72d1475863
commit 103f0dfdec
@@ -2120,9 +2120,6 @@ namespace Game.Entities
public bool CanAssistTo(Unit u, Unit enemy, bool checkfaction = true)
{
if (IsInEvadeMode())
return false;
// is it true?
if (!HasReactState(ReactStates.Aggressive))
return false;