Core/GameObjects: Don't apply pool anti-break hack for gameobjects not using legacy compatibility mode

Port From (https://github.com/TrinityCore/TrinityCore/commit/5f8cc1a120c72fbe355dd33f2757ae95c1f69b14)
This commit is contained in:
hondacrx
2023-02-12 01:16:51 -05:00
parent b9af2168de
commit a18512cbb5
@@ -962,7 +962,7 @@ namespace Game.Entities
ReplaceAllFlags(goOverride.Flags);
uint poolid = GetGameObjectData() != null ? GetGameObjectData().poolId : 0;
if (poolid != 0)
if (m_respawnCompatibilityMode && poolid != 0)
Global.PoolMgr.UpdatePool<GameObject>(GetMap().GetPoolData(), poolid, GetSpawnId());
else
AddObjectToRemoveList();