Core/Conditions: Allow empty (CONDITION_NONE) conditions with just script attached
Port From (https://github.com/TrinityCore/TrinityCore/commit/47aa69ca32c79dfdab9cd2cdbd64e69c9716e413)
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@@ -565,7 +565,7 @@ namespace Game.Conditions
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public bool IsLoaded()
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public bool IsLoaded()
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{
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{
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return ConditionType > ConditionTypes.None || ReferenceId != 0;
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return ConditionType > ConditionTypes.None || ReferenceId != 0 || ScriptId != 0;
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}
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}
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public uint GetMaxAvailableConditionTargets()
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public uint GetMaxAvailableConditionTargets()
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