Core/Spells: Fixed missing null checks on some SpellEffects
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@@ -443,7 +443,7 @@ namespace Game.Misc
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if (spellInfo != null)
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{
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foreach (SpellEffectInfo effect in spellInfo.GetEffects())
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if (effect.IsEffect(SpellEffectName.LearnSpell))
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if (effect != null && effect.IsEffect(SpellEffectName.LearnSpell))
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packet.LearnSpells.Add(effect.TriggerSpell);
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}
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@@ -3410,8 +3410,9 @@ namespace Game.Spells
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{
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uint item = 0;
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foreach (SpellEffectInfo effect in spellInfo.GetEffects())
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if (effect.ItemType != 0)
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if (effect != null && effect.ItemType != 0)
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item = effect.ItemType;
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ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item);
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if (proto != null && proto.GetItemLimitCategory() != 0)
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packet.FailedArg1 = (int)proto.GetItemLimitCategory();
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@@ -1248,7 +1248,7 @@ namespace Game.Entities
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SpellInfo spellInfo = GetSpellInfo(spellId, Difficulty.None);
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foreach (SpellEffectInfo effectInfo in spellInfo.GetEffects())
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{
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if (!effectInfo.IsAura())
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if (effectInfo == null || !effectInfo.IsAura())
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continue;
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AuraType auraName = effectInfo.ApplyAuraName;
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