Core/Spells: Fixed missing null checks on some SpellEffects

This commit is contained in:
hondacrx
2021-01-14 17:06:53 -05:00
parent cebee1621e
commit a4c4db7af5
3 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -443,7 +443,7 @@ namespace Game.Misc
if (spellInfo != null)
{
foreach (SpellEffectInfo effect in spellInfo.GetEffects())
if (effect.IsEffect(SpellEffectName.LearnSpell))
if (effect != null && effect.IsEffect(SpellEffectName.LearnSpell))
packet.LearnSpells.Add(effect.TriggerSpell);
}
+2 -1
View File
@@ -3410,8 +3410,9 @@ namespace Game.Spells
{
uint item = 0;
foreach (SpellEffectInfo effect in spellInfo.GetEffects())
if (effect.ItemType != 0)
if (effect != null && effect.ItemType != 0)
item = effect.ItemType;
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item);
if (proto != null && proto.GetItemLimitCategory() != 0)
packet.FailedArg1 = (int)proto.GetItemLimitCategory();
+1 -1
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@@ -1248,7 +1248,7 @@ namespace Game.Entities
SpellInfo spellInfo = GetSpellInfo(spellId, Difficulty.None);
foreach (SpellEffectInfo effectInfo in spellInfo.GetEffects())
{
if (!effectInfo.IsAura())
if (effectInfo == null || !effectInfo.IsAura())
continue;
AuraType auraName = effectInfo.ApplyAuraName;