Core/Spells: Fixed missing null checks on some SpellEffects
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@@ -1248,7 +1248,7 @@ namespace Game.Entities
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SpellInfo spellInfo = GetSpellInfo(spellId, Difficulty.None);
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foreach (SpellEffectInfo effectInfo in spellInfo.GetEffects())
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{
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if (!effectInfo.IsAura())
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if (effectInfo == null || !effectInfo.IsAura())
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continue;
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AuraType auraName = effectInfo.ApplyAuraName;
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