Core/Objects: ignore database visibility conditions for personal clones

Port From (https://github.com/TrinityCore/TrinityCore/commit/24d21301a6da3bf4fb50df21064f669512d06617)
This commit is contained in:
hondacrx
2023-01-06 16:00:00 -05:00
parent 6b344e9a09
commit a804b4eeb8
+1 -1
View File
@@ -1182,7 +1182,7 @@ namespace Game.Entities
if (smoothPhasing != null && smoothPhasing.IsBeingReplacedForSeer(GetGUID()))
return false;
if (!Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this))
if (!obj.IsPrivateObject() && !Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this))
return false;
bool corpseVisibility = false;