Core/Objects: ignore database visibility conditions for personal clones
Port From (https://github.com/TrinityCore/TrinityCore/commit/24d21301a6da3bf4fb50df21064f669512d06617)
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@@ -1182,7 +1182,7 @@ namespace Game.Entities
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if (smoothPhasing != null && smoothPhasing.IsBeingReplacedForSeer(GetGUID()))
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if (smoothPhasing != null && smoothPhasing.IsBeingReplacedForSeer(GetGUID()))
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return false;
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return false;
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if (!Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this))
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if (!obj.IsPrivateObject() && !Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this))
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return false;
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return false;
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bool corpseVisibility = false;
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bool corpseVisibility = false;
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