Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates
Port From (https://github.com/TrinityCore/TrinityCore/commit/2f6ed2c203b16a1d1e85f61a8b8e2cf3d1a4e784)
This commit is contained in:
@@ -4,6 +4,7 @@
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using Framework.Constants;
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using Framework.Constants;
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using Game.Combat;
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using Game.Combat;
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using Game.Entities;
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using Game.Entities;
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using Game.Miscellaneous;
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using Game.Spells;
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using Game.Spells;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -2995,7 +2995,10 @@ namespace Game.Entities
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return base.GetName(locale);
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return base.GetName(locale);
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}
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}
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public virtual byte GetPetAutoSpellSize() { return 4; }
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public virtual int GetPetAutoSpellSize()
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{
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return SharedConst.MaxSpellCharm;
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}
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public virtual uint GetPetAutoSpellOnPos(byte pos)
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public virtual uint GetPetAutoSpellOnPos(byte pos)
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{
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{
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@@ -1497,7 +1497,7 @@ namespace Game.Entities
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public override bool IsLoading() { return m_loading; }
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public override bool IsLoading() { return m_loading; }
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public override byte GetPetAutoSpellSize() { return (byte)m_autospells.Count; }
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public override int GetPetAutoSpellSize() { return m_autospells.Count; }
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public override uint GetPetAutoSpellOnPos(byte pos)
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public override uint GetPetAutoSpellOnPos(byte pos)
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{
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{
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if (pos >= m_autospells.Count)
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if (pos >= m_autospells.Count)
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@@ -1,66 +0,0 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using System;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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public class PowerPctOrderPred : IComparer<WorldObject>
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{
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public PowerPctOrderPred(PowerType power, bool ascending = true)
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{
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m_power = power;
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m_ascending = ascending;
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}
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public int Compare(WorldObject objA, WorldObject objB)
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a != null ? a.GetPowerPct(m_power) : 0.0f;
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float rB = b != null ? b.GetPowerPct(m_power) : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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PowerType m_power;
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bool m_ascending;
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}
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public class HealthPctOrderPred : IComparer<WorldObject>
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{
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public HealthPctOrderPred(bool ascending = true)
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{
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m_ascending = ascending;
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}
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public int Compare(WorldObject objA, WorldObject objB)
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a.GetMaxHealth() != 0 ? a.GetHealth() / (float)a.GetMaxHealth() : 0.0f;
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float rB = b.GetMaxHealth() != 0 ? b.GetHealth() / (float)b.GetMaxHealth() : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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bool m_ascending;
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}
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public class ObjectDistanceOrderPred : IComparer<WorldObject>
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{
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public ObjectDistanceOrderPred(WorldObject pRefObj, bool ascending = true)
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{
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m_refObj = pRefObj;
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m_ascending = ascending;
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}
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public int Compare(WorldObject pLeft, WorldObject pRight)
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{
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return (m_ascending ? m_refObj.GetDistanceOrder(pLeft, pRight) : !m_refObj.GetDistanceOrder(pLeft, pRight)) ? 1 : 0;
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}
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WorldObject m_refObj;
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bool m_ascending;
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}
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}
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@@ -1,12 +1,10 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Game.Entities;
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namespace Game.Miscellaneous
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namespace Game.Miscellaneous
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{
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{
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@@ -15,7 +13,7 @@ namespace Game.Miscellaneous
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{
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{
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WorldObject _victim;
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WorldObject _victim;
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public IsVictimOf(Unit attacker)
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public IsVictimOf(Unit attacker)
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{
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{
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_victim = attacker?.GetVictim();
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_victim = attacker?.GetVictim();
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}
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}
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@@ -25,4 +23,61 @@ namespace Game.Miscellaneous
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return obj != null && (_victim == obj);
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return obj != null && (_victim == obj);
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}
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}
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}
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}
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public class PowerPctOrderPred : IComparer<WorldObject>
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{
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public PowerPctOrderPred(PowerType power, bool ascending = true)
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{
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m_power = power;
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m_ascending = ascending;
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}
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public int Compare(WorldObject objA, WorldObject objB)
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a != null ? a.GetPowerPct(m_power) : 0.0f;
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float rB = b != null ? b.GetPowerPct(m_power) : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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PowerType m_power;
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bool m_ascending;
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}
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public class HealthPctOrderPred : IComparer<WorldObject>
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{
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public HealthPctOrderPred(bool ascending = true)
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{
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m_ascending = ascending;
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}
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public int Compare(WorldObject objA, WorldObject objB)
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{
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Unit a = objA.ToUnit();
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Unit b = objB.ToUnit();
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float rA = a.GetMaxHealth() != 0 ? a.GetHealth() / (float)a.GetMaxHealth() : 0.0f;
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float rB = b.GetMaxHealth() != 0 ? b.GetHealth() / (float)b.GetMaxHealth() : 0.0f;
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return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
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}
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bool m_ascending;
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}
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public class ObjectDistanceOrderPred : IComparer<WorldObject>
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{
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public ObjectDistanceOrderPred(WorldObject pRefObj, bool ascending = true)
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{
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m_refObj = pRefObj;
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m_ascending = ascending;
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}
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public int Compare(WorldObject pLeft, WorldObject pRight)
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{
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return (m_ascending ? m_refObj.GetDistanceOrder(pLeft, pRight) : !m_refObj.GetDistanceOrder(pLeft, pRight)) ? 1 : 0;
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}
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WorldObject m_refObj;
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bool m_ascending;
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}
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}
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}
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@@ -11,6 +11,7 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Entities;
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using Game.Loots;
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using Game.Loots;
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using Game.Maps;
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using Game.Maps;
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using Game.Miscellaneous;
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using Game.Movement;
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using Game.Movement;
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using Game.Networking.Packets;
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using Game.Networking.Packets;
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using Game.Scripting;
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using Game.Scripting;
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@@ -6,6 +6,7 @@ using Framework.Dynamic;
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using Game.DataStorage;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Entities;
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using Game.Maps;
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using Game.Maps;
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using Game.Miscellaneous;
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using Game.Networking.Packets;
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using Game.Networking.Packets;
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using Game.Scripting;
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using Game.Scripting;
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using Game.Spells;
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using Game.Spells;
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@@ -76,10 +77,10 @@ namespace Scripts.Spells.Generic
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uint spellId = SharedConst.GetFirstSchoolInMask(eventInfo.GetSchoolMask()) switch
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uint spellId = SharedConst.GetFirstSchoolInMask(eventInfo.GetSchoolMask()) switch
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{
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{
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SpellSchools.Fire => SpellGenAdaptiveWardingFire,
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SpellSchools.Fire => SpellGenAdaptiveWardingFire,
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SpellSchools.Nature => SpellGenAdaptiveWardingNature,
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SpellSchools.Nature => SpellGenAdaptiveWardingNature,
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SpellSchools.Frost => SpellGenAdaptiveWardingFrost,
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SpellSchools.Frost => SpellGenAdaptiveWardingFrost,
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SpellSchools.Shadow => SpellGenAdaptiveWardingShadow,
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SpellSchools.Shadow => SpellGenAdaptiveWardingShadow,
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SpellSchools.Arcane => SpellGenAdaptiveWardingArcane,
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SpellSchools.Arcane => SpellGenAdaptiveWardingArcane,
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_ => 0
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_ => 0
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};
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};
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@@ -7,6 +7,7 @@ using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Entities;
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using Game.Loots;
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using Game.Loots;
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using Game.Miscellaneous;
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using Game.Scripting;
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using Game.Scripting;
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using Game.Spells;
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using Game.Spells;
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using System;
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using System;
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@@ -6,6 +6,7 @@ using Framework.Dynamic;
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using Game.AI;
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using Game.AI;
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using Game.DataStorage;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Entities;
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using Game.Miscellaneous;
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using Game.Scripting;
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using Game.Scripting;
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using Game.Spells;
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using Game.Spells;
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using System;
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using System;
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