Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates

Port From (https://github.com/TrinityCore/TrinityCore/commit/2f6ed2c203b16a1d1e85f61a8b8e2cf3d1a4e784)
This commit is contained in:
hondacrx
2024-02-06 10:01:30 -05:00
parent 33cb5faf28
commit aac60cf9a8
9 changed files with 74 additions and 77 deletions
+1
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@@ -4,6 +4,7 @@
using Framework.Constants;
using Game.Combat;
using Game.Entities;
using Game.Miscellaneous;
using Game.Spells;
using System;
using System.Collections.Generic;
+4 -1
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@@ -2995,7 +2995,10 @@ namespace Game.Entities
return base.GetName(locale);
}
public virtual byte GetPetAutoSpellSize() { return 4; }
public virtual int GetPetAutoSpellSize()
{
return SharedConst.MaxSpellCharm;
}
public virtual uint GetPetAutoSpellOnPos(byte pos)
{
+1 -1
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@@ -1497,7 +1497,7 @@ namespace Game.Entities
public override bool IsLoading() { return m_loading; }
public override byte GetPetAutoSpellSize() { return (byte)m_autospells.Count; }
public override int GetPetAutoSpellSize() { return m_autospells.Count; }
public override uint GetPetAutoSpellOnPos(byte pos)
{
if (pos >= m_autospells.Count)
-66
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@@ -1,66 +0,0 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using System;
using System.Collections.Generic;
namespace Game.Entities
{
public class PowerPctOrderPred : IComparer<WorldObject>
{
public PowerPctOrderPred(PowerType power, bool ascending = true)
{
m_power = power;
m_ascending = ascending;
}
public int Compare(WorldObject objA, WorldObject objB)
{
Unit a = objA.ToUnit();
Unit b = objB.ToUnit();
float rA = a != null ? a.GetPowerPct(m_power) : 0.0f;
float rB = b != null ? b.GetPowerPct(m_power) : 0.0f;
return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
}
PowerType m_power;
bool m_ascending;
}
public class HealthPctOrderPred : IComparer<WorldObject>
{
public HealthPctOrderPred(bool ascending = true)
{
m_ascending = ascending;
}
public int Compare(WorldObject objA, WorldObject objB)
{
Unit a = objA.ToUnit();
Unit b = objB.ToUnit();
float rA = a.GetMaxHealth() != 0 ? a.GetHealth() / (float)a.GetMaxHealth() : 0.0f;
float rB = b.GetMaxHealth() != 0 ? b.GetHealth() / (float)b.GetMaxHealth() : 0.0f;
return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
}
bool m_ascending;
}
public class ObjectDistanceOrderPred : IComparer<WorldObject>
{
public ObjectDistanceOrderPred(WorldObject pRefObj, bool ascending = true)
{
m_refObj = pRefObj;
m_ascending = ascending;
}
public int Compare(WorldObject pLeft, WorldObject pRight)
{
return (m_ascending ? m_refObj.GetDistanceOrder(pLeft, pRight) : !m_refObj.GetDistanceOrder(pLeft, pRight)) ? 1 : 0;
}
WorldObject m_refObj;
bool m_ascending;
}
}
+59 -4
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@@ -1,12 +1,10 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Game.Entities;
namespace Game.Miscellaneous
{
@@ -25,4 +23,61 @@ namespace Game.Miscellaneous
return obj != null && (_victim == obj);
}
}
public class PowerPctOrderPred : IComparer<WorldObject>
{
public PowerPctOrderPred(PowerType power, bool ascending = true)
{
m_power = power;
m_ascending = ascending;
}
public int Compare(WorldObject objA, WorldObject objB)
{
Unit a = objA.ToUnit();
Unit b = objB.ToUnit();
float rA = a != null ? a.GetPowerPct(m_power) : 0.0f;
float rB = b != null ? b.GetPowerPct(m_power) : 0.0f;
return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
}
PowerType m_power;
bool m_ascending;
}
public class HealthPctOrderPred : IComparer<WorldObject>
{
public HealthPctOrderPred(bool ascending = true)
{
m_ascending = ascending;
}
public int Compare(WorldObject objA, WorldObject objB)
{
Unit a = objA.ToUnit();
Unit b = objB.ToUnit();
float rA = a.GetMaxHealth() != 0 ? a.GetHealth() / (float)a.GetMaxHealth() : 0.0f;
float rB = b.GetMaxHealth() != 0 ? b.GetHealth() / (float)b.GetMaxHealth() : 0.0f;
return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
}
bool m_ascending;
}
public class ObjectDistanceOrderPred : IComparer<WorldObject>
{
public ObjectDistanceOrderPred(WorldObject pRefObj, bool ascending = true)
{
m_refObj = pRefObj;
m_ascending = ascending;
}
public int Compare(WorldObject pLeft, WorldObject pRight)
{
return (m_ascending ? m_refObj.GetDistanceOrder(pLeft, pRight) : !m_refObj.GetDistanceOrder(pLeft, pRight)) ? 1 : 0;
}
WorldObject m_refObj;
bool m_ascending;
}
}
+1
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@@ -11,6 +11,7 @@ using Game.DataStorage;
using Game.Entities;
using Game.Loots;
using Game.Maps;
using Game.Miscellaneous;
using Game.Movement;
using Game.Networking.Packets;
using Game.Scripting;
+1
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@@ -6,6 +6,7 @@ using Framework.Dynamic;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Miscellaneous;
using Game.Networking.Packets;
using Game.Scripting;
using Game.Spells;
+1
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@@ -7,6 +7,7 @@ using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Loots;
using Game.Miscellaneous;
using Game.Scripting;
using Game.Spells;
using System;
+1
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@@ -6,6 +6,7 @@ using Framework.Dynamic;
using Game.AI;
using Game.DataStorage;
using Game.Entities;
using Game.Miscellaneous;
using Game.Scripting;
using Game.Spells;
using System;