Core/Formations: update codestyle and fix crash

Port From (https://github.com/TrinityCore/TrinityCore/commit/861cf261c5dfc29d6980908ec36ebe7aad68a462)
This commit is contained in:
hondacrx
2021-06-23 14:05:41 -04:00
parent b7f1a6384a
commit ad2d0f912e
4 changed files with 179 additions and 120 deletions
+3 -1
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@@ -13,7 +13,8 @@
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using System;
namespace Framework.Constants namespace Framework.Constants
{ {
@@ -365,6 +366,7 @@ namespace Framework.Constants
Other Other
} }
[Flags]
public enum GroupAIFlags public enum GroupAIFlags
{ {
None = 0, // No creature group behavior None = 0, // No creature group behavior
+8 -11
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@@ -800,7 +800,7 @@ namespace Game.Chat
ulong lowguid = creature.GetSpawnId(); ulong lowguid = creature.GetSpawnId();
if (creature.GetFormation() != null) if (creature.GetFormation() != null)
{ {
handler.SendSysMessage("Selected creature is already member of group {0}", creature.GetFormation().GetId()); handler.SendSysMessage("Selected creature is already member of group {0}", creature.GetFormation().GetLeaderSpawnId());
return false; return false;
} }
@@ -808,21 +808,18 @@ namespace Game.Chat
return false; return false;
Player chr = handler.GetSession().GetPlayer(); Player chr = handler.GetSession().GetPlayer();
FormationInfo group_member = new(); float followAngle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180.0f / MathF.PI;
group_member.follow_angle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180 / MathFunctions.PI; float followDist = MathF.Sqrt(MathF.Pow(chr.GetPositionX() - creature.GetPositionX(), 2f) + MathF.Pow(chr.GetPositionY() - creature.GetPositionY(), 2f));
group_member.follow_dist = (float)Math.Sqrt(Math.Pow(chr.GetPositionX() - creature.GetPositionX(), 2) + Math.Pow(chr.GetPositionY() - creature.GetPositionY(), 2)); uint groupAI = 0;
group_member.leaderGUID = leaderGUID; FormationMgr.AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
group_member.groupAI = 0;
FormationMgr.CreatureGroupMap[lowguid] = group_member;
creature.SearchFormation(); creature.SearchFormation();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.INS_CREATURE_FORMATION); PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.INS_CREATURE_FORMATION);
stmt.AddValue(0, leaderGUID); stmt.AddValue(0, leaderGUID);
stmt.AddValue(1, lowguid); stmt.AddValue(1, lowguid);
stmt.AddValue(2, group_member.follow_dist); stmt.AddValue(2, followAngle);
stmt.AddValue(3, group_member.follow_angle); stmt.AddValue(3, followDist);
stmt.AddValue(4, group_member.groupAI); stmt.AddValue(4, groupAI);
DB.World.Execute(stmt); DB.World.Execute(stmt);
+13 -12
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@@ -125,9 +125,9 @@ namespace Game.Entities
if (lowguid == 0) if (lowguid == 0)
return; return;
var frmdata = FormationMgr.CreatureGroupMap.LookupByKey(lowguid); var formationInfo = FormationMgr.GetFormationInfo(lowguid);
if (frmdata != null) if (formationInfo != null)
FormationMgr.AddCreatureToGroup(frmdata.leaderGUID, this); FormationMgr.AddCreatureToGroup(formationInfo.LeaderSpawnId, this);
} }
public bool IsFormationLeader() public bool IsFormationLeader()
@@ -784,17 +784,18 @@ namespace Game.Entities
void InitializeMovementAI() void InitializeMovementAI()
{ {
if (m_formation == null) if (m_formation != null)
GetMotionMaster().Initialize();
else if (m_formation.GetLeader() == this)
{ {
m_formation.FormationReset(false); if (m_formation.GetLeader() == this)
GetMotionMaster().Initialize(); m_formation.FormationReset(false);
else if (m_formation.IsFormed())
{
GetMotionMaster().MoveIdle(); //wait the order of leader
return;
}
} }
else if (m_formation.IsFormed())
GetMotionMaster().MoveIdle(); //wait the order of leader GetMotionMaster().Initialize();
else
GetMotionMaster().Initialize();
} }
public static Creature CreateCreature(uint entry, Map map, Position pos, uint vehId = 0) public static Creature CreateCreature(uint entry, Map map, Position pos, uint vehId = 0)
+155 -96
View File
@@ -20,48 +20,60 @@ using Game.Maps;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Framework.Constants; using Framework.Constants;
using System.Linq;
namespace Game.Entities namespace Game.Entities
{ {
public class FormationMgr public class FormationMgr
{ {
public static void AddCreatureToGroup(ulong leaderGuid, Creature member) static Dictionary<ulong, FormationInfo> _creatureGroupMap = new();
public static void AddCreatureToGroup(ulong leaderSpawnId, Creature creature)
{ {
Map map = member.GetMap(); Map map = creature.GetMap();
if (!map)
return;
var creatureGroup = map.CreatureGroupHolder.LookupByKey(leaderGuid); var creatureGroup = map.CreatureGroupHolder.LookupByKey(leaderSpawnId);
//Add member to an existing group
if (creatureGroup != null) if (creatureGroup != null)
{ {
Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", leaderGuid, member.GetGUID().ToString(), member.GetInstanceId()); //Add member to an existing group
creatureGroup.AddMember(member); Log.outDebug(LogFilter.Unit, "Group found: {0}, inserting creature GUID: {1}, Group InstanceID {2}", leaderSpawnId, creature.GetGUID().ToString(), creature.GetInstanceId());
// With dynamic spawn the creature may have just respawned
// we need to find previous instance of creature and delete it from the formation, as it'll be invalidated
var bounds = map.GetCreatureBySpawnIdStore().LookupByKey(creature.GetSpawnId());
foreach (var other in bounds)
{
if (other == creature)
continue;
if (creatureGroup.HasMember(other))
creatureGroup.RemoveMember(other);
}
creatureGroup.AddMember(creature);
} }
//Create new group
else else
{ {
Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", leaderGuid); //Create new group
CreatureGroup group = new(leaderGuid); Log.outDebug(LogFilter.Unit, "Group not found: {0}. Creating new group.", leaderSpawnId);
map.CreatureGroupHolder[leaderGuid] = group; CreatureGroup group = new(leaderSpawnId);
group.AddMember(member); map.CreatureGroupHolder[leaderSpawnId] = group;
group.AddMember(creature);
} }
} }
public static void RemoveCreatureFromGroup(CreatureGroup group, Creature member) public static void RemoveCreatureFromGroup(CreatureGroup group, Creature member)
{ {
Log.outDebug(LogFilter.Unit, "Deleting member GUID: {0} from group {1}", group.GetId(), member.GetSpawnId()); Log.outDebug(LogFilter.Unit, "Deleting member GUID: {0} from group {1}", group.GetLeaderSpawnId(), member.GetSpawnId());
group.RemoveMember(member); group.RemoveMember(member);
if (group.IsEmpty()) if (group.IsEmpty())
{ {
Map map = member.GetMap(); Map map = member.GetMap();
if (!map)
return;
Log.outDebug(LogFilter.Unit, "Deleting group with InstanceID {0}", member.GetInstanceId()); Log.outDebug(LogFilter.Unit, "Deleting group with InstanceID {0}", member.GetInstanceId());
map.CreatureGroupHolder.Remove(group.GetId()); Cypher.Assert(map.CreatureGroupHolder.ContainsKey(group.GetLeaderSpawnId()), $"Not registered group {group.GetLeaderSpawnId()} in map {map.GetId()}");
map.CreatureGroupHolder.Remove(group.GetLeaderSpawnId());
} }
} }
@@ -69,11 +81,8 @@ namespace Game.Entities
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
CreatureGroupMap.Clear();
//Get group data //Get group data
SQLResult result = DB.World.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID"); SQLResult result = DB.World.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID");
if (result.IsEmpty()) if (result.IsEmpty())
{ {
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in formations. DB table `creature_formations` is empty!"); Log.outInfo(LogFilter.ServerLoading, "Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
@@ -81,110 +90,155 @@ namespace Game.Entities
} }
uint count = 0; uint count = 0;
FormationInfo group_member; List<ulong> leaderSpawnIds = new();
do do
{ {
//Load group member data //Load group member data
group_member = new FormationInfo(); FormationInfo member = new();
group_member.leaderGUID = result.Read<ulong>(0); member.LeaderSpawnId = result.Read<ulong>(0);
ulong memberGUID = result.Read<ulong>(1); ulong memberSpawnId = result.Read<ulong>(1);
group_member.groupAI = result.Read<uint>(4); member.FollowDist = 0f;
group_member.point_1 = result.Read<ushort>(5); member.FollowAngle = 0f;
group_member.point_2 = result.Read<ushort>(6);
//If creature is group leader we may skip loading of dist/angle //If creature is group leader we may skip loading of dist/angle
if (group_member.leaderGUID != memberGUID) if (member.LeaderSpawnId != memberSpawnId)
{ {
group_member.follow_dist = result.Read<float>(2); member.FollowDist = result.Read<float>(2);
group_member.follow_angle = result.Read<float>(3) * MathFunctions.PI / 180; member.FollowAngle = result.Read<float>(3) * MathFunctions.PI / 180;
}
else
{
group_member.follow_dist = 0;
group_member.follow_angle = 0;
} }
member.GroupAI = result.Read<uint>(4);
for (var i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = result.Read<ushort>(5 + i);
// check data correctness // check data correctness
{ {
if (Global.ObjectMgr.GetCreatureData(group_member.leaderGUID) == null) if (Global.ObjectMgr.GetCreatureData(member.LeaderSpawnId) == null)
{ {
Log.outError(LogFilter.Sql, "creature_formations table leader guid {0} incorrect (not exist)", group_member.leaderGUID); Log.outError(LogFilter.Sql, $"creature_formations table leader guid {member.LeaderSpawnId} incorrect (not exist)");
continue; continue;
} }
if (Global.ObjectMgr.GetCreatureData(memberGUID) == null) if (Global.ObjectMgr.GetCreatureData(memberSpawnId) == null)
{ {
Log.outError(LogFilter.Sql, "creature_formations table member guid {0} incorrect (not exist)", memberGUID); Log.outError(LogFilter.Sql, $"creature_formations table member guid {memberSpawnId} incorrect (not exist)");
continue; continue;
} }
leaderSpawnIds.Add(member.LeaderSpawnId);
} }
CreatureGroupMap[memberGUID] = group_member; _creatureGroupMap.Add(memberSpawnId, member);
++count; ++count;
} }
while (result.NextRow()); while (result.NextRow());
foreach (ulong leaderSpawnId in leaderSpawnIds)
{
if (!_creatureGroupMap.ContainsKey(leaderSpawnId))
{
Log.outError(LogFilter.Sql, $"creature_formation contains leader spawn {leaderSpawnId} which is not included on its formation, removing");
foreach (var itr in _creatureGroupMap.ToList())
{
if (itr.Value.LeaderSpawnId == leaderSpawnId)
_creatureGroupMap.Remove(itr.Key);
}
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in formations in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime)); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creatures in formations in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
} }
public static Dictionary<ulong, FormationInfo> CreatureGroupMap = new(); public static FormationInfo GetFormationInfo(ulong spawnId)
{
return _creatureGroupMap.LookupByKey(spawnId);
}
public static void AddFormationMember(ulong spawnId, float followAng, float followDist, ulong leaderSpawnId, uint groupAI)
{
FormationInfo member = new();
member.LeaderSpawnId = leaderSpawnId;
member.FollowDist = followDist;
member.FollowAngle = followAng;
member.GroupAI = groupAI;
for (var i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = 0;
_creatureGroupMap.Add(spawnId, member);
}
} }
public class FormationInfo public class FormationInfo
{ {
public ulong leaderGUID; public ulong LeaderSpawnId;
public float follow_dist; public float FollowDist;
public float follow_angle; public float FollowAngle;
public uint groupAI; public uint GroupAI;
public ushort point_1; public uint[] LeaderWaypointIDs = new uint[2];
public ushort point_2;
} }
public class CreatureGroup public class CreatureGroup
{ {
public CreatureGroup(ulong id) Creature _leader;
Dictionary<Creature, FormationInfo> _members = new();
ulong _leaderSpawnId;
bool _formed;
bool _engaging;
public CreatureGroup(ulong leaderSpawnId)
{ {
m_groupID = id; _leaderSpawnId = leaderSpawnId;
} }
public void AddMember(Creature member) public void AddMember(Creature member)
{ {
Log.outDebug(LogFilter.Unit, "CreatureGroup.AddMember: Adding unit GUID: {0}.", member.GetGUID().ToString()); Log.outDebug(LogFilter.Unit, "CreatureGroup.AddMember: Adding {0}.", member.GetGUID().ToString());
//Check if it is a leader //Check if it is a leader
if (member.GetSpawnId() == m_groupID) if (member.GetSpawnId() == _leaderSpawnId)
{ {
Log.outDebug(LogFilter.Unit, "Unit GUID: {0} is formation leader. Adding group.", member.GetGUID().ToString()); Log.outDebug(LogFilter.Unit, "{0} is formation leader. Adding group.", member.GetGUID().ToString());
m_leader = member; _leader = member;
} }
m_members[member] = FormationMgr.CreatureGroupMap.LookupByKey(member.GetSpawnId()); // formation must be registered at this point
FormationInfo formationInfo = FormationMgr.GetFormationInfo(member.GetSpawnId());
_members.Add(member, formationInfo);
member.SetFormation(this); member.SetFormation(this);
} }
public void RemoveMember(Creature member) public void RemoveMember(Creature member)
{ {
if (m_leader == member) if (_leader == member)
m_leader = null; _leader = null;
m_members.Remove(member); _members.Remove(member);
member.SetFormation(null); member.SetFormation(null);
} }
public void MemberEngagingTarget(Creature member, Unit target) public void MemberEngagingTarget(Creature member, Unit target)
{ {
GroupAIFlags groupAI = (GroupAIFlags)FormationMgr.CreatureGroupMap[member.GetSpawnId()].groupAI; // used to prevent recursive calls
if (_engaging)
return;
GroupAIFlags groupAI = (GroupAIFlags)FormationMgr.GetFormationInfo(member.GetSpawnId()).GroupAI;
if (groupAI == 0) if (groupAI == 0)
return; return;
if (member == m_leader) if (member == _leader)
{ {
if (!groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader)) if (!groupAI.HasFlag(GroupAIFlags.MembersAssistLeader))
return; return;
} }
else if (!groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember)) else if (!groupAI.HasFlag(GroupAIFlags.LeaderAssistsMember))
return; return;
foreach (var pair in m_members) _engaging = true;
foreach (var pair in _members)
{ {
Creature other = pair.Key; Creature other = pair.Key;
@@ -195,16 +249,18 @@ namespace Game.Entities
if (!other.IsAlive()) if (!other.IsAlive())
continue; continue;
if (((other != m_leader && groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader)) || (other == m_leader && groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target)) if (((other != _leader && groupAI.HasFlag(GroupAIFlags.MembersAssistLeader)) || (other == _leader && groupAI.HasFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target))
other.EngageWithTarget(target); other.EngageWithTarget(target);
} }
_engaging = false;
} }
public void FormationReset(bool dismiss) public void FormationReset(bool dismiss)
{ {
foreach (var creature in m_members.Keys) foreach (var creature in _members.Keys)
{ {
if (creature != m_leader && creature.IsAlive()) if (creature != _leader && creature.IsAlive())
{ {
if (dismiss) if (dismiss)
creature.GetMotionMaster().Initialize(); creature.GetMotionMaster().Initialize();
@@ -213,37 +269,44 @@ namespace Game.Entities
Log.outDebug(LogFilter.Unit, "Set {0} movement for member GUID: {1}", dismiss ? "default" : "idle", creature.GetGUID().ToString()); Log.outDebug(LogFilter.Unit, "Set {0} movement for member GUID: {1}", dismiss ? "default" : "idle", creature.GetGUID().ToString());
} }
} }
m_Formed = !dismiss;
_formed = !dismiss;
} }
public void LeaderMoveTo(Position destination, uint id = 0, WaypointMoveType moveType = 0, bool orientation = false) public void LeaderMoveTo(Position destination, uint id = 0, WaypointMoveType moveType = 0, bool orientation = false)
{ {
//! To do: This should probably get its own movement generator or use WaypointMovementGenerator. //! To do: This should probably get its own movement generator or use WaypointMovementGenerator.
//! If the leader's path is known, member's path can be plotted as well using formation offsets. //! If the leader's path is known, member's path can be plotted as well using formation offsets.
if (!m_leader) if (_leader == null)
return; return;
float x = destination.GetPositionX(); Position pos = new(destination);
float y = destination.GetPositionY(); float pathangle = (float)Math.Atan2(_leader.GetPositionY() - pos.GetPositionY(), _leader.GetPositionX() - pos.GetPositionX());
float z = destination.GetPositionZ();
float pathangle = (float)Math.Atan2(m_leader.GetPositionY() - y, m_leader.GetPositionX() - x);
foreach (var pair in m_members) foreach (var pair in _members)
{ {
Creature member = pair.Key; Creature member = pair.Key;
if (member == m_leader || !member.IsAlive() || member.GetVictim() || !pair.Value.groupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation)) if (member == _leader || !member.IsAlive() || member.IsEngaged() || !pair.Value.GroupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation))
continue; continue;
if (pair.Value.point_1 != 0) if (pair.Value.LeaderWaypointIDs[0] != 0)
if (m_leader.GetCurrentWaypointInfo().nodeId == pair.Value.point_1 - 1 || m_leader.GetCurrentWaypointInfo().nodeId == pair.Value.point_2 - 1) {
pair.Value.follow_angle = (float)Math.PI * 2 - pair.Value.follow_angle; for (var i = 0; i < 2; ++i)
{
if (_leader.GetCurrentWaypointInfo().nodeId == pair.Value.LeaderWaypointIDs[i])
{
pair.Value.FollowAngle = MathF.PI * 2f - pair.Value.FollowAngle;
break;
}
}
}
float angle = pair.Value.follow_angle; float angle = pair.Value.FollowAngle;
float dist = pair.Value.follow_dist; float dist = pair.Value.FollowDist;
float dx = x + (float)Math.Cos(angle + pathangle) * dist; float dx = pos.GetPositionX() + MathF.Cos(angle + pathangle) * dist;
float dy = y + (float)Math.Sin(angle + pathangle) * dist; float dy = pos.GetPositionY() + MathF.Sin(angle + pathangle) * dist;
float dz = z; float dz = pos.GetPositionZ();
GridDefines.NormalizeMapCoord(ref dx); GridDefines.NormalizeMapCoord(ref dx);
GridDefines.NormalizeMapCoord(ref dy); GridDefines.NormalizeMapCoord(ref dy);
@@ -253,16 +316,16 @@ namespace Game.Entities
Position point = new(dx, dy, dz, destination.GetOrientation()); Position point = new(dx, dy, dz, destination.GetOrientation());
member.GetMotionMaster().MoveFormation(id, point, moveType, !member.IsWithinDist(m_leader, dist + 5.0f), orientation); member.GetMotionMaster().MoveFormation(id, point, moveType, !member.IsWithinDist(_leader, dist + 5.0f), orientation);
member.SetHomePosition(dx, dy, dz, pathangle); member.SetHomePosition(dx, dy, dz, pathangle);
} }
} }
public bool CanLeaderStartMoving() public bool CanLeaderStartMoving()
{ {
foreach (var itr in m_members) foreach (var itr in _members)
{ {
if (itr.Key != m_leader && itr.Key.IsAlive()) if (itr.Key != _leader && itr.Key.IsAlive())
{ {
if (itr.Key.IsEngaged() || itr.Key.IsReturningHome()) if (itr.Key.IsEngaged() || itr.Key.IsReturningHome())
return false; return false;
@@ -272,16 +335,12 @@ namespace Game.Entities
return true; return true;
} }
public Creature GetLeader() { return m_leader; } public Creature GetLeader() { return _leader; }
public ulong GetId() { return m_groupID; } public ulong GetLeaderSpawnId() { return _leaderSpawnId; }
public bool IsEmpty() { return m_members.Empty(); } public bool IsEmpty() { return _members.Empty(); }
public bool IsFormed() { return m_Formed; } public bool IsFormed() { return _formed; }
public bool IsLeader(Creature creature) { return m_leader == creature; } public bool IsLeader(Creature creature) { return _leader == creature; }
Creature m_leader;
Dictionary<Creature, FormationInfo> m_members = new();
ulong m_groupID; public bool HasMember(Creature member) { return _members.ContainsKey(member); }
bool m_Formed;
} }
} }