Core/Unit: Set stand state on damage only to players
Port From (https://github.com/TrinityCore/TrinityCore/commit/730a8da9e99fdb50459e9eb57d79ac995430125e)
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@@ -2705,6 +2705,10 @@ namespace Game.Entities
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}
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}
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}
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}
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// make player victims stand up automatically
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if (victim.GetStandState() != 0 && victim.IsPlayer())
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victim.SetStandState(UnitStandStateType.Stand);
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return damage;
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return damage;
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}
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}
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