Core/Instance: add new hook & method
Port From (https://github.com/TrinityCore/TrinityCore/commit/6a63200e40d286dd49cc90135a519b0680a6f435)
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@@ -669,6 +669,40 @@ namespace Game.Maps
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}
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}
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void DoRemoveAurasDueToSpellOnPlayer(Player player, uint spell, bool includePets = false, bool includeControlled = false)
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{
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if (!player)
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return;
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player.RemoveAurasDueToSpell(spell);
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if (!includePets)
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return;
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for (var i = 0; i < SharedConst.MaxSummonSlot; ++i)
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{
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ObjectGuid summonGUID = player.m_SummonSlot[i];
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if (!summonGUID.IsEmpty())
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{
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Creature summon = instance.GetCreature(summonGUID);
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if (summon != null)
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summon.RemoveAurasDueToSpell(spell);
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}
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}
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if (!includeControlled)
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return;
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for (var i = 0; i < player.m_Controlled.Count; ++i)
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{
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Unit controlled = player.m_Controlled[i];
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if (controlled != null)
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if (controlled.IsInWorld && controlled.IsCreature())
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controlled.RemoveAurasDueToSpell(spell);
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}
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}
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// Cast spell on all players in instance
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public void DoCastSpellOnPlayers(uint spell, bool includePets = false, bool includeControlled = false)
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{
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@@ -900,9 +934,15 @@ namespace Game.Maps
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}
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public virtual void Initialize() { }
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public virtual void Update(uint diff) { }
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// Called when a player successfully enters the instance.
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public virtual void OnPlayerEnter(Player player) { }
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// Called when a player successfully leaves the instance.
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public virtual void OnPlayerLeave(Player player) { }
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// Return wether server allow two side groups or not
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public bool ServerAllowsTwoSideGroups() { return WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGroup); }
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@@ -5256,10 +5256,12 @@ namespace Game.Maps
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public override void RemovePlayerFromMap(Player player, bool remove)
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{
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Log.outInfo(LogFilter.Maps,
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"MAP: Removing player '{0}' from instance '{1}' of map '{2}' before relocating to another map",
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player.GetName(), GetInstanceId(), GetMapName());
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//if last player set unload timer
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Log.outInfo(LogFilter.Maps, "MAP: Removing player '{0}' from instance '{1}' of map '{2}' before relocating to another map", player.GetName(), GetInstanceId(), GetMapName());
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if (i_data != null)
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i_data.OnPlayerLeave(player);
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// if last player set unload timer
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if (m_unloadTimer == 0 && GetPlayers().Count == 1)
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m_unloadTimer = m_unloadWhenEmpty ? 1 : (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
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@@ -5267,6 +5269,7 @@ namespace Game.Maps
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i_scenario.OnPlayerExit(player);
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base.RemovePlayerFromMap(player, remove);
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// for normal instances schedule the reset after all players have left
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SetResetSchedule(true);
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Global.InstanceSaveMgr.UnloadInstanceSave(GetInstanceId());
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