Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units
Port From (https://github.com/TrinityCore/TrinityCore/commit/7d548c34a961f4dd5e1a831e0a414970a4abff8c)
This commit is contained in:
@@ -68,13 +68,6 @@ namespace Game.AI
|
|||||||
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
|
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void KilledUnit(Unit victim)
|
|
||||||
{
|
|
||||||
// We killed a creature, disable victim's loot
|
|
||||||
if (victim.IsTypeId(TypeId.Unit))
|
|
||||||
me.RemoveDynamicFlag(UnitDynFlags.Lootable);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void MoveInLineOfSight(Unit who) { }
|
public override void MoveInLineOfSight(Unit who) { }
|
||||||
|
|
||||||
public override void JustEnteredCombat(Unit who)
|
public override void JustEnteredCombat(Unit who)
|
||||||
|
|||||||
Reference in New Issue
Block a user