Core/Conditions: Update phases when quest objective is updated
Port From (https://github.com/TrinityCore/TrinityCore/commit/16a80656c51affe44de19940bc519dccbaa3ee3f)
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@@ -2468,6 +2468,8 @@ namespace Game.Entities
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if (anyObjectiveChangedCompletionState)
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if (anyObjectiveChangedCompletionState)
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UpdateVisibleGameobjectsOrSpellClicks();
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UpdateVisibleGameobjectsOrSpellClicks();
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PhasingHandler.OnConditionChange(this);
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}
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}
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public bool HasQuestForItem(uint itemid)
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public bool HasQuestForItem(uint itemid)
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