Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7b10d3c5fd082faf6c2835239e340babc3dfc76)
This commit is contained in:
@@ -232,7 +232,7 @@ namespace Game.Entities
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SetInventorySlotCount(InventorySlots.DefaultSize);
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// set starting level
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SetLevel((uint)GetStartLevel(createInfo.RaceId, createInfo.ClassId, createInfo.TemplateSet));
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SetLevel(GetStartLevel(createInfo.RaceId, createInfo.ClassId, createInfo.TemplateSet));
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InitRunes();
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@@ -966,7 +966,7 @@ namespace Game.Entities
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if (vehicle.GetBase().HasUnitTypeMask(UnitTypeMask.Minion) && vehicle.GetBase().IsTypeId(TypeId.Unit))
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if (((Minion)vehicle.GetBase()).GetOwner() == this)
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vehicle.GetBase().ToCreature().DespawnOrUnsummon();
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vehicle.GetBase().ToCreature().DespawnOrUnsummon(vehicle.GetDespawnDelay());
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if (HasUnitTypeMask(UnitTypeMask.Accessory))
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{
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@@ -509,6 +509,15 @@ namespace Game.Entities
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}
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}
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public TimeSpan GetDespawnDelay()
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{
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VehicleTemplate vehicleTemplate = Global.ObjectMgr.GetVehicleTemplate(this);
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if (vehicleTemplate != null)
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return vehicleTemplate.DespawnDelay;
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return TimeSpan.FromMilliseconds(1);
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}
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public Unit GetBase() { return _me; }
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public VehicleRecord GetVehicleInfo() { return _vehicleInfo; }
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public uint GetCreatureEntry() { return _creatureEntry; }
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@@ -718,4 +727,9 @@ namespace Game.Entities
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public sbyte SeatId;
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public byte SummonedType;
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}
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public class VehicleTemplate
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{
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public TimeSpan DespawnDelay;
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}
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}
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@@ -10022,6 +10022,38 @@ namespace Game
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}
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//Vehicles
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public void LoadVehicleTemplate()
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{
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uint oldMSTime = Time.GetMSTime();
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_vehicleTemplateStore.Clear();
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// 0 1
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SQLResult result = DB.World.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 vehicle template. DB table `vehicle_template` is empty.");
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return;
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}
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do
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{
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uint creatureId = result.Read<uint>(0);
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if (Global.ObjectMgr.GetCreatureTemplate(creatureId) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `vehicle_template`: Vehicle {creatureId} does not exist.");
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continue;
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}
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VehicleTemplate vehicleTemplate = new VehicleTemplate();
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vehicleTemplate.DespawnDelay = TimeSpan.FromMilliseconds(result.Read<int>(1));
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_vehicleTemplateStore[creatureId] = vehicleTemplate;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_vehicleTemplateStore.Count} Vehicle Template entries in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadVehicleTemplateAccessories()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -10073,6 +10105,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Vehicle Template Accessories in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadVehicleAccessories()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -10114,6 +10147,10 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Vehicle Accessories in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public VehicleTemplate GetVehicleTemplate(Vehicle veh)
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{
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return _vehicleTemplateStore.LookupByKey(veh.GetCreatureEntry());
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}
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public List<VehicleAccessory> GetVehicleAccessoryList(Vehicle veh)
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{
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Creature cre = veh.GetBase().ToCreature();
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@@ -10239,6 +10276,7 @@ namespace Game
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MultiMap<uint, string> _petHalfName1 = new MultiMap<uint, string>();
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//Vehicles
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Dictionary<uint, VehicleTemplate> _vehicleTemplateStore = new Dictionary<uint, VehicleTemplate>();
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MultiMap<uint, VehicleAccessory> _vehicleTemplateAccessoryStore = new MultiMap<uint, VehicleAccessory>();
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MultiMap<ulong, VehicleAccessory> _vehicleAccessoryStore = new MultiMap<ulong, VehicleAccessory>();
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@@ -652,6 +652,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading NPCSpellClick Data..."); // must be after LoadQuests
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Global.ObjectMgr.LoadNPCSpellClickSpells();
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Log.outInfo(LogFilter.ServerLoading, "Loading Vehicle Templates...");
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Global.ObjectMgr.LoadVehicleTemplate(); // must be after LoadCreatureTemplates()
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Log.outInfo(LogFilter.ServerLoading, "Loading Vehicle Template Accessories...");
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Global.ObjectMgr.LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
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@@ -0,0 +1,15 @@
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--
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-- Table structure for table `vehicle_template`
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--
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DROP TABLE IF EXISTS `vehicle_template`;
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CREATE TABLE `vehicle_template` (
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`creatureId` int(10) unsigned NOT NULL,
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`despawnDelayMs` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`creatureId`)
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) ENGINE=MyISAM;
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DELETE FROM `command` WHERE `name`='reload vehicle_template';
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INSERT INTO `command` (`name`,`permission`,`help`) VALUES
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('reload vehicle_template', 881, "Syntax: .reload vehicle_template
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Reloads vehicle template definitions from the database.");
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