Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c7b10d3c5fd082faf6c2835239e340babc3dfc76)
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@@ -232,7 +232,7 @@ namespace Game.Entities
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SetInventorySlotCount(InventorySlots.DefaultSize);
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// set starting level
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SetLevel((uint)GetStartLevel(createInfo.RaceId, createInfo.ClassId, createInfo.TemplateSet));
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SetLevel(GetStartLevel(createInfo.RaceId, createInfo.ClassId, createInfo.TemplateSet));
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InitRunes();
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