Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.

Port From (https://github.com/TrinityCore/TrinityCore/commit/c7b10d3c5fd082faf6c2835239e340babc3dfc76)
This commit is contained in:
hondacrx
2020-12-31 21:12:59 -05:00
parent f75a110654
commit b769656e13
6 changed files with 72 additions and 2 deletions
+1 -1
View File
@@ -232,7 +232,7 @@ namespace Game.Entities
SetInventorySlotCount(InventorySlots.DefaultSize);
// set starting level
SetLevel((uint)GetStartLevel(createInfo.RaceId, createInfo.ClassId, createInfo.TemplateSet));
SetLevel(GetStartLevel(createInfo.RaceId, createInfo.ClassId, createInfo.TemplateSet));
InitRunes();