Core/Spells: fix Spirit of Redemption
Port From (https://github.com/TrinityCore/TrinityCore/commit/0c56ec914f5f6b55251a7a8889b61ef93d56c924)
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@@ -1084,9 +1084,6 @@ namespace Game.Spells
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{
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{
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if (target.IsTypeId(TypeId.Player))
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if (target.IsTypeId(TypeId.Player))
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{
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{
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// disable breath/etc timers
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target.ToPlayer().StopMirrorTimers();
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// set stand state (expected in this form)
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// set stand state (expected in this form)
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if (!target.IsStandState())
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if (!target.IsStandState())
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target.SetStandState(UnitStandStateType.Stand);
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target.SetStandState(UnitStandStateType.Stand);
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