Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName.
Port From (https://github.com/TrinityCore/TrinityCore/commit/c4458dd08ebe442461c711d01b014c6ff268fde6)
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@@ -1094,6 +1094,7 @@ namespace Framework.Constants
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ListRespawnsOverdue = 5080,
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ListRespawnsCreatures = 5081,
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ListRespawnsGameobjects = 5082,
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ObjectInfoAIType = 5083,
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NpcinfoUnitFieldFlags2 = 5084,
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NpcinfoUnitFieldFlags3 = 5085,
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