Core/Movement: Remove a wrong set SetWalk from HomeMovementGenerator
Port From (https://github.com/TrinityCore/TrinityCore/commit/956a3428451fbda41add44c28f762788978d4bf4)
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@@ -74,7 +74,6 @@ namespace Game.AI
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if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
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if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
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{
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{
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owner.SetWalk(true);
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owner.SetSpawnHealth();
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owner.SetSpawnHealth();
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owner.LoadCreaturesAddon();
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owner.LoadCreaturesAddon();
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if (owner.IsVehicle())
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if (owner.IsVehicle())
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