Core/Unit: Make HandleEmoteCommand typesafe

Port From (https://github.com/TrinityCore/TrinityCore/commit/2e3c612c808bca7601b32ce5dca28b204e652773)
This commit is contained in:
hondacrx
2022-03-03 13:44:00 -05:00
parent b5206453f6
commit bfd3cd9731
4 changed files with 14 additions and 13 deletions
+5 -1
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@@ -1465,7 +1465,11 @@ namespace Framework.Constants
StateWasit04 = 986,
OneshotBarsweepStand = 987,
TorghastTalkingHeadMawCastSound = 989,
TorghastTalkingHeadMawCastSound2 = 990
TorghastTalkingHeadMawCastSound2 = 990,
OneshotStandVar0 = 991,
OneshotFlycustomspell01 = 992,
OneshotSpelleffectDecay = 993,
CreatureSpecial = 994,
}
public enum GlyphSlotType
+3 -6
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@@ -36,15 +36,12 @@ namespace Game.Chat
class DebugCommands
{
[Command("anim", RBACPermissions.CommandDebugAnim)]
static bool HandleDebugAnimCommand(CommandHandler handler, StringArguments args)
static bool HandleDebugAnimCommand(CommandHandler handler, uint emoteId)
{
if (args.Empty())
return false;
uint animId = args.NextUInt32();
Unit unit = handler.GetSelectedUnit();
if (unit)
unit.HandleEmoteCommand((Emote)animId);
unit.HandleEmoteCommand((Emote)emoteId);
return true;
}
+5 -5
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@@ -567,9 +567,9 @@ namespace Game
if (em == null)
return;
Emote emoteAnim = (Emote)em.EmoteId;
Emote emote = (Emote)em.EmoteId;
switch (emoteAnim)
switch (emote)
{
case Emote.StateSleep:
case Emote.StateSit:
@@ -578,13 +578,13 @@ namespace Game
break;
case Emote.StateDance:
case Emote.StateRead:
GetPlayer().SetEmoteState(emoteAnim);
GetPlayer().SetEmoteState(emote);
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer().HasUnitState(UnitState.Died))
break;
GetPlayer().HandleEmoteCommand(emoteAnim, null, packet.SpellVisualKitIDs);
GetPlayer().HandleEmoteCommand(emote, null, packet.SpellVisualKitIDs);
break;
}
@@ -608,7 +608,7 @@ namespace Game
creature.GetAI().ReceiveEmote(GetPlayer(), (TextEmotes)packet.EmoteID);
}
if (emoteAnim != Emote.OneshotNone)
if (emote != Emote.OneshotNone)
_player.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Anim);
}
+1 -1
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@@ -2817,7 +2817,7 @@ namespace Scripts.Spells.Generic
void HandleDummy(uint effIndex)
{
GetCaster().HandleEmoteCommand(EmoteArray[RandomHelper.URand(0, 2)]);
GetCaster().HandleEmoteCommand(EmoteArray.SelectRandom());
}
public override void Register()