Core/Instances: Fixed not being able to reenter instances that have no encounters completed
Port From (https://github.com/TrinityCore/TrinityCore/commit/2569dc8cfec7a5fd89f037579ea6081504b9223f)
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@@ -1607,7 +1607,7 @@ namespace Game.DungeonFinding
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lockStatus = LfgLockStatusType.NotInSeason;
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else if (Global.DisableMgr.IsDisabledFor(DisableType.LFGMap, dungeon.map, player))
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lockStatus = LfgLockStatusType.RaidLocked;
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else if (dungeon.difficulty > Difficulty.Normal && Global.InstanceLockMgr.FindActiveInstanceLock(guid, new MapDb2Entries(dungeon.map, dungeon.difficulty)) != null)
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else if (Global.InstanceLockMgr.FindActiveInstanceLock(guid, new MapDb2Entries(dungeon.map, dungeon.difficulty)) != null)
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lockStatus = LfgLockStatusType.RaidLocked;
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else if (dungeon.seasonal && !IsSeasonActive(dungeon.id))
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lockStatus = LfgLockStatusType.NotInSeason;
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@@ -110,7 +110,7 @@ namespace Game.Maps
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return TransferAbortReason.None;
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}
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if (!entries.MapDifficulty.IsUsingEncounterLocks() && playerInstanceLock.GetInstanceId() != 0 && playerInstanceLock.GetInstanceId() != instanceLock.GetInstanceId())
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if (!entries.MapDifficulty.IsUsingEncounterLocks() && playerInstanceLock.IsNew() && playerInstanceLock.GetInstanceId() != instanceLock.GetInstanceId())
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return TransferAbortReason.LockedToDifferentInstance;
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return TransferAbortReason.None;
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@@ -167,11 +167,13 @@ namespace Game.Maps
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SharedInstanceLockData sharedData = new();
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_instanceLockDataById[instanceId] = sharedData;
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instanceLock = new SharedInstanceLock(entries.MapDifficulty.MapID, (Difficulty)entries.MapDifficulty.DifficultyID,
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GetNextResetTime(entries), 0, sharedData);
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GetNextResetTime(entries), instanceId, sharedData);
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}
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else
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instanceLock = new InstanceLock(entries.MapDifficulty.MapID, (Difficulty)entries.MapDifficulty.DifficultyID,
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GetNextResetTime(entries), 0);
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GetNextResetTime(entries), instanceId);
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instanceLock.SetIsNew(true);
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if (!_temporaryInstanceLocksByPlayer.ContainsKey(playerGuid))
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_temporaryInstanceLocksByPlayer[playerGuid] = new Dictionary<InstanceLockKey, InstanceLock>();
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@@ -237,7 +239,7 @@ namespace Game.Maps
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{
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if (entries.IsInstanceIdBound())
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{
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Cypher.Assert(instanceLock.GetInstanceId() == 0 || instanceLock.GetInstanceId() == updateEvent.InstanceId);
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Cypher.Assert(instanceLock.GetInstanceId() == updateEvent.InstanceId);
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var sharedDataItr = _instanceLockDataById.LookupByKey(updateEvent.InstanceId);
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Cypher.Assert(sharedDataItr != null);
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Cypher.Assert(sharedDataItr == (instanceLock as SharedInstanceLock).GetSharedData());
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@@ -246,6 +248,7 @@ namespace Game.Maps
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instanceLock.SetInstanceId(updateEvent.InstanceId);
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}
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instanceLock.SetIsNew(false);
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instanceLock.GetData().Data = updateEvent.NewData;
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if (updateEvent.CompletedEncounter != null)
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{
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@@ -325,6 +328,9 @@ namespace Game.Maps
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if (_unloading)
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return;
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if (!_instanceLockDataById.ContainsKey(instanceId))
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return;
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_instanceLockDataById.Remove(instanceId);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_INSTANCE);
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stmt.AddValue(0, instanceId);
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@@ -381,6 +387,9 @@ namespace Game.Maps
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if (difficulty.HasValue && difficulty.Value != playerLockPair.Value.GetDifficultyId())
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continue;
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if (playerLockPair.Value.IsExpired())
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continue;
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locksReset.Add(playerLockPair.Value);
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}
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@@ -470,6 +479,7 @@ namespace Game.Maps
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bool _extended;
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InstanceLockData _data = new();
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bool _isInUse;
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bool _isNew;
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public InstanceLock(uint mapId, Difficulty difficultyId, DateTime expiryTime, uint instanceId)
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{
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@@ -523,6 +533,10 @@ namespace Game.Maps
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public bool IsInUse() { return _isInUse; }
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public void SetInUse(bool inUse) { _isInUse = inUse; }
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public bool IsNew() { return _isNew; }
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public void SetIsNew(bool isNew) { _isNew = isNew; }
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}
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class SharedInstanceLockData : InstanceLockData
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@@ -4801,7 +4801,7 @@ namespace Game.Maps
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player.AddInstanceEnterTime(GetInstanceId(), GameTime.GetGameTime());
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MapDb2Entries entries = new(GetEntry(), GetMapDifficulty());
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if (entries.MapDifficulty.HasResetSchedule() && i_instanceLock != null && i_instanceLock.GetData().CompletedEncountersMask != 0)
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if (entries.MapDifficulty.HasResetSchedule() && i_instanceLock != null && !i_instanceLock.IsNew())
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{
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if (!entries.MapDifficulty.IsUsingEncounterLocks())
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{
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@@ -4890,7 +4890,7 @@ namespace Game.Maps
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if (i_data == null)
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return;
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if (i_instanceLock == null || i_instanceLock.GetInstanceId() == 0)
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if (i_instanceLock == null || i_instanceLock.IsNew())
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{
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i_data.Create();
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return;
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@@ -4926,7 +4926,7 @@ namespace Game.Maps
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public InstanceResetResult Reset(InstanceResetMethod method)
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{
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// raids can be reset if no boss was killed
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if (method != InstanceResetMethod.Expire && i_instanceLock != null && i_instanceLock.GetData().CompletedEncountersMask != 0)
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if (method != InstanceResetMethod.Expire && i_instanceLock != null && !i_instanceLock.IsNew())
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return InstanceResetResult.CannotReset;
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if (HavePlayers())
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@@ -5015,7 +5015,7 @@ namespace Game.Maps
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playerCompletedEncounters = playerLock.GetData().CompletedEncountersMask | (1u << updateSaveDataEvent.DungeonEncounter.Bit);
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}
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bool isNewLock = playerLock == null || playerLock.GetData().CompletedEncountersMask == 0 || playerLock.IsExpired();
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bool isNewLock = playerLock == null || playerLock.IsNew() || playerLock.IsExpired();
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InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.UpdateBossStateSaveData(oldData, updateSaveDataEvent),
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instanceCompletedEncounters, updateSaveDataEvent.DungeonEncounter, i_data.GetEntranceLocationForCompletedEncounters(playerCompletedEncounters)));
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@@ -5058,7 +5058,7 @@ namespace Game.Maps
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if (playerLock != null)
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oldData = playerLock.GetData().Data;
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bool isNewLock = playerLock == null || playerLock.GetData().CompletedEncountersMask == 0 || playerLock.IsExpired();
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bool isNewLock = playerLock == null || playerLock.IsNew() || playerLock.IsExpired();
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InstanceLock newLock = Global.InstanceLockMgr.UpdateInstanceLockForPlayer(trans, player.GetGUID(), entries, new InstanceLockUpdateEvent(GetInstanceId(), i_data.UpdateAdditionalSaveData(oldData, updateSaveDataEvent),
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instanceCompletedEncounters, null, null));
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@@ -5082,7 +5082,7 @@ namespace Game.Maps
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MapDb2Entries entries = new(GetEntry(), GetMapDifficulty());
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InstanceLock playerLock = Global.InstanceLockMgr.FindActiveInstanceLock(player.GetGUID(), entries);
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bool isNewLock = playerLock == null || playerLock.GetData().CompletedEncountersMask == 0 || playerLock.IsExpired();
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bool isNewLock = playerLock == null || playerLock.IsNew() || playerLock.IsExpired();
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SQLTransaction trans = new();
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@@ -70,7 +70,7 @@ namespace Game.Entities
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// some instances only have one difficulty
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Global.DB2Mgr.GetDownscaledMapDifficultyData(mapId, ref difficulty);
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Log.outDebug(LogFilter.Maps, $"MapInstanced::CreateInstance: {(instanceLock?.GetInstanceId() != 0 ? "" : "new ")}map instance {instanceId} for {mapId} created with difficulty {difficulty}");
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Log.outDebug(LogFilter.Maps, $"MapInstanced::CreateInstance: {(instanceLock?.IsNew() == true ? "new" : " ")} map instance {instanceId} for {mapId} created with difficulty {difficulty}");
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InstanceMap map = new InstanceMap(mapId, i_gridCleanUpDelay, instanceId, difficulty, team, instanceLock);
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Cypher.Assert(map.IsDungeon());
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