Scripts/Spells: Fix Crusader's Might cooldown reduction effect
Port From (https://github.com/TrinityCore/TrinityCore/commit/a361d3f5870a2b43f200c579314143a3bd219bab)
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@@ -373,7 +373,7 @@ namespace Scripts.Spells.Paladin
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void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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{
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GetTarget().GetSpellHistory().ModifyCooldown(SpellIds.HolyShock, TimeSpan.FromSeconds(aurEff.GetAmount()));
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GetTarget().GetSpellHistory().ModifyCooldown(SpellIds.HolyShock, TimeSpan.FromMilliseconds(aurEff.GetAmount()));
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}
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}
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public override void Register()
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public override void Register()
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