Core/Game: include addtional parameter in Object::GetPlayerListInGrid
Port From (https://github.com/TrinityCore/TrinityCore/commit/5b6bcbff1a94c4bc32c42f05d77af97d63cef420)
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@@ -2798,10 +2798,10 @@ namespace Game.Entities
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Cell.VisitGridObjects(this, searcher, maxSearchRange);
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}
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public List<Unit> GetPlayerListInGrid(float maxSearchRange)
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public List<Unit> GetPlayerListInGrid(float maxSearchRange, bool alive = true)
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{
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List<Unit> playerList = new();
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var checker = new AnyPlayerInObjectRangeCheck(this, maxSearchRange);
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var checker = new AnyPlayerInObjectRangeCheck(this, maxSearchRange, alive);
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var searcher = new PlayerListSearcher(this, playerList, checker);
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Cell.VisitWorldObjects(this, searcher, maxSearchRange);
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