Core/GameObject: Update spawn conditions when new ControlZone event is triggered
Port From (https://github.com/TrinityCore/TrinityCore/commit/0aa61e93419612ef34c73ae82bb95bdcf616d484)
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@@ -4713,6 +4713,7 @@ namespace Game.Entities
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if (eventId <= 0)
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return;
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_owner.GetMap().UpdateSpawnGroupConditions();
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GameEvents.Trigger(eventId, _owner, null);
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}
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