Core/Combat Fix first autoattack being skipped after charging

Port From (https://github.com/TrinityCore/TrinityCore/commit/c783ba38d2e6a01f7a695737bc2f9297f824c62f)
This commit is contained in:
hondacrx
2022-05-29 21:00:44 -04:00
parent d6c9594c20
commit ca2357fe13
+1 -1
View File
@@ -428,7 +428,7 @@ namespace Game.Entities
m_achievementSys.UpdateTimedCriteria(diff);
if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting))
if (HasUnitState(UnitState.MeleeAttacking) && !HasUnitState(UnitState.Casting | UnitState.Charging))
{
Unit victim = GetVictim();
if (victim != null)