Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/14098b28b39bc9d1ea17d18a7ecd3dd610f29cdc)
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@@ -6334,9 +6334,16 @@ namespace Game.Entities
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packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()));
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target.SendPacket(packet);
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}
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public bool CanUnderstandLanguageSkillId(uint langSkillId)
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public bool CanUnderstandLanguage(Language language)
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{
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return IsGameMaster() || (langSkillId != 0 && HasSkill((SkillType)langSkillId));
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if (IsGameMaster())
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return true;
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foreach (var languageDesc in Global.LanguageMgr.GetLanguageDescById(language))
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if (languageDesc.SkillId != 0 && HasSkill((SkillType)languageDesc.SkillId))
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return true;
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return false;
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}
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#endregion
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