Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/14098b28b39bc9d1ea17d18a7ecd3dd610f29cdc)
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@@ -439,12 +439,6 @@ namespace Game
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Global.VMapMgr.Initialize(mapData);
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Global.MMapMgr.Initialize(mapData);
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Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
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Global.LanguageMgr.LoadLanguages();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
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Global.LanguageMgr.LoadLanguagesWords();
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo Storage...");
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Global.SpellMgr.LoadSpellInfoStore();
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@@ -466,15 +460,18 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo immunity infos...");
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Global.SpellMgr.LoadSpellInfoImmunities();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages skills...");
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Global.LanguageMgr.LoadLanguagesSkills();
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Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data...");
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Global.SpellMgr.LoadPetFamilySpellsStore();
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Log.outInfo(LogFilter.ServerLoading, "Loading Spell Totem models...");
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Global.SpellMgr.LoadSpellTotemModel();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
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Global.LanguageMgr.LoadLanguages();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
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Global.LanguageMgr.LoadLanguagesWords();
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models...");
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GameObjectModel.LoadGameObjectModelList();
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