Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/14098b28b39bc9d1ea17d18a7ecd3dd610f29cdc)
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@@ -40,8 +40,6 @@ namespace Game.Chat
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uint AchievementId;
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Locale Locale;
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uint LanguageSkillId;
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// caches
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public ChatPkt UntranslatedPacket;
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public Optional<ChatPkt> TranslatedPacket;
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@@ -58,15 +56,11 @@ namespace Game.Chat
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UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale);
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UntranslatedPacket.Write();
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LanguageDesc languageDesc = Global.LanguageMgr.GetLanguageDescById(language);
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if (languageDesc != null)
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LanguageSkillId = languageDesc.SkillId;
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}
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public void Invoke(Player player)
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{
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if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguageSkillId(LanguageSkillId))
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if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguage(Language))
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{
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player.SendPacket(UntranslatedPacket);
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return;
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