Core/Chat: Allow incorrect spell/skill language assignments to mirror client behavior

Port From (https://github.com/TrinityCore/TrinityCore/commit/14098b28b39bc9d1ea17d18a7ecd3dd610f29cdc)
This commit is contained in:
hondacrx
2021-05-03 22:15:02 -04:00
parent 89633000d1
commit cbb22d291e
10 changed files with 89 additions and 132 deletions
+3 -1
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@@ -97,7 +97,9 @@ namespace Game.Chat.Commands
// skipping UNIVERSAL language (0) // skipping UNIVERSAL language (0)
Global.LanguageMgr.ForEachLanguage((lang, languageDesc) => Global.LanguageMgr.ForEachLanguage((lang, languageDesc) =>
{ {
handler.GetSession().GetPlayer().LearnSpell(languageDesc.SpellId, false); if (languageDesc.SpellId != 0)
handler.GetSession().GetPlayer().LearnSpell(languageDesc.SpellId, false);
return true; return true;
}); });
+23 -77
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@@ -31,7 +31,7 @@ namespace Game.Chat
{ {
public class LanguageManager : Singleton<LanguageManager> public class LanguageManager : Singleton<LanguageManager>
{ {
Dictionary<uint, LanguageDesc> _langsMap = new(); MultiMap<uint, LanguageDesc> _langsMap = new();
MultiMap<Tuple<uint, byte>, string> _wordsMap = new(); MultiMap<Tuple<uint, byte>, string> _wordsMap = new();
LanguageManager() { } LanguageManager() { }
@@ -41,36 +41,7 @@ namespace Game.Chat
Cypher.Assert(spellEffect != null && spellEffect.Effect == (uint)SpellEffectName.Language); Cypher.Assert(spellEffect != null && spellEffect.Effect == (uint)SpellEffectName.Language);
uint languageId = (uint)spellEffect.EffectMiscValue[0]; uint languageId = (uint)spellEffect.EffectMiscValue[0];
if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc)) _langsMap.Add(languageId, new LanguageDesc(spellEffect.SpellID, 0)); // register without a skill id for now
{
Log.outWarn(LogFilter.Spells, $"LoadSpellEffectLanguage called on Spell {spellEffect.SpellID} with language {languageId} which does not exist in Language.db2!");
return;
}
desc.SpellId = spellEffect.SpellID;
}
uint GetSpellLanguage(uint spellId)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
if (spellInfo != null)
{
var effects = spellInfo.GetEffects();
if (effects.Length != 1 || effects[0].Effect != SpellEffectName.Language)
Log.outWarn(LogFilter.Spells, $"Invalid language spell {spellId}. Expected 1 effect with SPELL_EFFECT_LANGUAGE");
else
return (uint)effects[0].MiscValue;
}
return 0;
}
bool IsRelevantLanguageSkill(SkillLineRecord skillLineEntry)
{
if (skillLineEntry == null)
return false;
SkillRaceClassInfoRecord entry = Global.DB2Mgr.GetAvailableSkillRaceClassInfo(skillLineEntry.Id);
return entry != null;
} }
public void LoadLanguages() public void LoadLanguages()
@@ -79,7 +50,25 @@ namespace Game.Chat
// Load languages from Languages.db2. Just the id, we don't need the name // Load languages from Languages.db2. Just the id, we don't need the name
foreach (LanguagesRecord langEntry in CliDB.LanguagesStorage.Values) foreach (LanguagesRecord langEntry in CliDB.LanguagesStorage.Values)
_langsMap.Add(langEntry.Id, new LanguageDesc()); {
var spellsRange = _langsMap.LookupByKey(langEntry.Id);
if (spellsRange.Empty())
_langsMap.Add(langEntry.Id, new LanguageDesc());
else
{
List<LanguageDesc> langsWithSkill = new();
foreach (var spellItr in spellsRange)
foreach (var skillPair in Global.SpellMgr.GetSkillLineAbilityMapBounds(spellItr.SpellId))
langsWithSkill.Add(new LanguageDesc(spellItr.SpellId, (uint)skillPair.SkillLine));
foreach (var langDesc in langsWithSkill)
{
// erase temporary assignment that lacked skill
_langsMap.Remove(langEntry.Id, new LanguageDesc(langDesc.SpellId, 0));
_langsMap.Add(langEntry.Id, langDesc);
}
}
}
// Add the languages used in code in case they don't exist // Add the languages used in code in case they don't exist
_langsMap.Add((uint)Language.Universal, new LanguageDesc()); _langsMap.Add((uint)Language.Universal, new LanguageDesc());
@@ -90,49 +79,6 @@ namespace Game.Chat
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_langsMap.Count} languages in {Time.GetMSTimeDiffToNow(oldMSTime)} ms"); Log.outInfo(LogFilter.ServerLoading, $"Loaded {_langsMap.Count} languages in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
} }
public void LoadLanguagesSkills()
{
uint oldMSTime = Time.GetMSTime();
uint count = 0;
foreach (SkillLineRecord skillLineEntry in CliDB.SkillLineStorage.Values)
{
if (skillLineEntry.CategoryID != SkillCategory.Languages)
continue;
if (!IsRelevantLanguageSkill(skillLineEntry))
continue;
var skills = Global.DB2Mgr.GetSkillLineAbilitiesBySkill(skillLineEntry.Id);
// We're expecting only 1 skill
if (skills.Count != 1)
Log.outWarn(LogFilter.ServerLoading, $"Found language skill line with {skills.Count} spells. Expected 1. Will use 1st if available");
SkillLineAbilityRecord ability = skills.Empty() ? null : skills[0];
if (ability != null)
{
uint languageId = GetSpellLanguage(ability.Spell);
if (languageId != 0)
{
if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
Log.outWarn(LogFilter.ServerLoading, $"Spell {ability.Spell} has language {languageId}, which doesn't exist in Languages.db2");
else
{
desc.SpellId = ability.Spell;
desc.SkillId = skillLineEntry.Id;
++count;
}
}
}
}
// Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR)
// Log load time
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} languages skills in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void LoadLanguagesWords() public void LoadLanguagesWords()
{ {
uint oldMSTime = Time.GetMSTime(); uint oldMSTime = Time.GetMSTime();
@@ -215,10 +161,10 @@ namespace Game.Chat
public bool IsLanguageExist(Language languageId) public bool IsLanguageExist(Language languageId)
{ {
return _langsMap.ContainsKey((uint)languageId); return CliDB.LanguagesStorage.HasRecord((uint)languageId);
} }
public LanguageDesc GetLanguageDescById(Language languageId) public List<LanguageDesc> GetLanguageDescById(Language languageId)
{ {
return _langsMap.LookupByKey((uint)languageId); return _langsMap.LookupByKey((uint)languageId);
} }
+12 -11
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@@ -1807,19 +1807,20 @@ namespace Game
if (condition.LanguageID != 0) if (condition.LanguageID != 0)
{ {
LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById((Language)condition.LanguageID); int languageSkill = 0;
if (langDesc != null) if (player.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, condition.LanguageID))
languageSkill = 300;
else
{ {
uint languageSkill = player.GetSkillValue((SkillType)langDesc.SkillId); foreach (var languageDesc in Global.LanguageMgr.GetLanguageDescById((Language)condition.LanguageID))
if (languageSkill == 0 && player.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, condition.LanguageID)) languageSkill = Math.Max(languageSkill, player.GetSkillValue((SkillType)languageDesc.SkillId));
languageSkill = 300;
if (condition.MinLanguage != 0 && languageSkill < condition.MinLanguage)
return false;
if (condition.MaxLanguage != 0 && languageSkill > condition.MaxLanguage)
return false;
} }
if (condition.MinLanguage != 0 && languageSkill < condition.MinLanguage)
return false;
if (condition.MaxLanguage != 0 && languageSkill > condition.MaxLanguage)
return false;
} }
if (condition.MinFactionID[0] != 0 && condition.MinFactionID[1] != 0 && condition.MinFactionID[2] != 0 && condition.MaxFactionID != 0) if (condition.MinFactionID[0] != 0 && condition.MinFactionID[1] != 0 && condition.MinFactionID[2] != 0 && condition.MaxFactionID != 0)
-10
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@@ -1850,16 +1850,6 @@ namespace Game.DataStorage
{ {
return _skillLineAbilitiesBySkillupSkill.LookupByKey(skillId); return _skillLineAbilitiesBySkillupSkill.LookupByKey(skillId);
} }
public SkillRaceClassInfoRecord GetAvailableSkillRaceClassInfo(uint skill)
{
var bounds = _skillRaceClassInfoBySkill.LookupByKey(skill);
foreach (var record in bounds)
if (record.Availability == 1)
return record;
return null;
}
public SkillRaceClassInfoRecord GetSkillRaceClassInfo(uint skill, Race race, Class class_) public SkillRaceClassInfoRecord GetSkillRaceClassInfo(uint skill, Race race, Class class_)
{ {
+9 -2
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@@ -6334,9 +6334,16 @@ namespace Game.Entities
packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender())); packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()));
target.SendPacket(packet); target.SendPacket(packet);
} }
public bool CanUnderstandLanguageSkillId(uint langSkillId) public bool CanUnderstandLanguage(Language language)
{ {
return IsGameMaster() || (langSkillId != 0 && HasSkill((SkillType)langSkillId)); if (IsGameMaster())
return true;
foreach (var languageDesc in Global.LanguageMgr.GetLanguageDescById(language))
if (languageDesc.SkillId != 0 && HasSkill((SkillType)languageDesc.SkillId))
return true;
return false;
} }
#endregion #endregion
+30
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@@ -10887,6 +10887,36 @@ namespace Game
{ {
public uint SpellId; public uint SpellId;
public uint SkillId; public uint SkillId;
public LanguageDesc() { }
public LanguageDesc(uint spellId, uint skillId)
{
SpellId = spellId;
SkillId = skillId;
}
public override int GetHashCode()
{
return SpellId.GetHashCode() ^ SkillId.GetHashCode();
}
public override bool Equals(object obj)
{
if (obj is LanguageDesc)
return (LanguageDesc)obj == this;
return false;
}
public static bool operator ==(LanguageDesc left, LanguageDesc right)
{
return left.SpellId == right.SpellId && left.SkillId == right.SkillId;
}
public static bool operator !=(LanguageDesc left, LanguageDesc right)
{
return !(left == right);
}
} }
class ItemSpecStats class ItemSpecStats
+4 -14
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@@ -106,27 +106,17 @@ namespace Game
} }
// prevent talking at unknown language (cheating) // prevent talking at unknown language (cheating)
LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById(lang); var languageData = Global.LanguageMgr.GetLanguageDescById(lang);
if (langDesc == null) if (languageData.Empty())
{ {
SendNotification(CypherStrings.UnknownLanguage); SendNotification(CypherStrings.UnknownLanguage);
return; return;
} }
if (langDesc.SkillId != 0 && !sender.HasSkill((SkillType)langDesc.SkillId)) if (!languageData.Any(langDesc => langDesc.SkillId == 0 || sender.HasSkill((SkillType)langDesc.SkillId)))
{ {
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
var langAuras = sender.GetAuraEffectsByType(AuraType.ComprehendLanguage); if (!sender.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, (int)lang))
bool foundAura = false;
foreach (var eff in langAuras)
{
if (eff.GetMiscValue() == (int)lang)
{
foundAura = true;
break;
}
}
if (!foundAura)
{ {
SendNotification(CypherStrings.NotLearnedLanguage); SendNotification(CypherStrings.NotLearnedLanguage);
return; return;
+6 -9
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@@ -439,12 +439,6 @@ namespace Game
Global.VMapMgr.Initialize(mapData); Global.VMapMgr.Initialize(mapData);
Global.MMapMgr.Initialize(mapData); Global.MMapMgr.Initialize(mapData);
Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
Global.LanguageMgr.LoadLanguages();
Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
Global.LanguageMgr.LoadLanguagesWords();
Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo Storage..."); Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo Storage...");
Global.SpellMgr.LoadSpellInfoStore(); Global.SpellMgr.LoadSpellInfoStore();
@@ -466,15 +460,18 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo immunity infos..."); Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo immunity infos...");
Global.SpellMgr.LoadSpellInfoImmunities(); Global.SpellMgr.LoadSpellInfoImmunities();
Log.outInfo(LogFilter.ServerLoading, "Loading languages skills...");
Global.LanguageMgr.LoadLanguagesSkills();
Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data..."); Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data...");
Global.SpellMgr.LoadPetFamilySpellsStore(); Global.SpellMgr.LoadPetFamilySpellsStore();
Log.outInfo(LogFilter.ServerLoading, "Loading Spell Totem models..."); Log.outInfo(LogFilter.ServerLoading, "Loading Spell Totem models...");
Global.SpellMgr.LoadSpellTotemModel(); Global.SpellMgr.LoadSpellTotemModel();
Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
Global.LanguageMgr.LoadLanguages();
Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
Global.LanguageMgr.LoadLanguagesWords();
Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models..."); Log.outInfo(LogFilter.ServerLoading, "Loading GameObject models...");
GameObjectModel.LoadGameObjectModelList(); GameObjectModel.LoadGameObjectModelList();
+1 -7
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@@ -40,8 +40,6 @@ namespace Game.Chat
uint AchievementId; uint AchievementId;
Locale Locale; Locale Locale;
uint LanguageSkillId;
// caches // caches
public ChatPkt UntranslatedPacket; public ChatPkt UntranslatedPacket;
public Optional<ChatPkt> TranslatedPacket; public Optional<ChatPkt> TranslatedPacket;
@@ -58,15 +56,11 @@ namespace Game.Chat
UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale); UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale);
UntranslatedPacket.Write(); UntranslatedPacket.Write();
LanguageDesc languageDesc = Global.LanguageMgr.GetLanguageDescById(language);
if (languageDesc != null)
LanguageSkillId = languageDesc.SkillId;
} }
public void Invoke(Player player) public void Invoke(Player player)
{ {
if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguageSkillId(LanguageSkillId)) if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguage(Language))
{ {
player.SendPacket(UntranslatedPacket); player.SendPacket(UntranslatedPacket);
return; return;
+1 -1
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@@ -78,7 +78,7 @@ namespace Game
temp.sound = 0; temp.sound = 0;
} }
} }
if (!Global.LanguageMgr.IsLanguageExist(temp.lang)) if (temp.lang != Language.Universal && !Global.LanguageMgr.IsLanguageExist(temp.lang))
{ {
Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` using Language {2} but Language does not exist.", temp.creatureId, temp.groupId, temp.lang); Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` using Language {2} but Language does not exist.", temp.creatureId, temp.groupId, temp.lang);
temp.lang = Language.Universal; temp.lang = Language.Universal;