Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT

Port From (https://github.com/TrinityCore/TrinityCore/commit/cbddc337083f55980a5bcf5c292a2e95211381a1)
This commit is contained in:
Hondacrx
2024-08-25 14:08:48 -04:00
parent 2273f3f22d
commit cbb6c97a6e
+1 -1
View File
@@ -974,7 +974,7 @@ namespace Game.Entities
public void InitializeReactState()
{
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CreatureStaticFlags.IgnoreCombat))
SetReactState(ReactStates.Passive);
else
SetReactState(ReactStates.Aggressive);