Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/cbddc337083f55980a5bcf5c292a2e95211381a1)
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@@ -974,7 +974,7 @@ namespace Game.Entities
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public void InitializeReactState()
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{
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if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
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if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CreatureStaticFlags.IgnoreCombat))
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SetReactState(ReactStates.Passive);
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else
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SetReactState(ReactStates.Aggressive);
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