Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/cbddc337083f55980a5bcf5c292a2e95211381a1)
This commit is contained in:
@@ -974,7 +974,7 @@ namespace Game.Entities
|
|||||||
|
|
||||||
public void InitializeReactState()
|
public void InitializeReactState()
|
||||||
{
|
{
|
||||||
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
|
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CreatureStaticFlags.IgnoreCombat))
|
||||||
SetReactState(ReactStates.Passive);
|
SetReactState(ReactStates.Passive);
|
||||||
else
|
else
|
||||||
SetReactState(ReactStates.Aggressive);
|
SetReactState(ReactStates.Aggressive);
|
||||||
|
|||||||
Reference in New Issue
Block a user