Renamed "movementInfo" to "Status" in movement packets
This commit is contained in:
@@ -58,7 +58,7 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
|
||||
void HandleMovement(ClientPlayerMovement packet)
|
||||
{
|
||||
HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo);
|
||||
HandleMovementOpcode(packet.GetOpcode(), packet.Status);
|
||||
}
|
||||
|
||||
void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
|
||||
@@ -167,7 +167,7 @@ namespace Game
|
||||
mover.UpdatePosition(movementInfo.Pos);
|
||||
|
||||
MoveUpdate moveUpdate = new MoveUpdate();
|
||||
moveUpdate.movementInfo = mover.m_movementInfo;
|
||||
moveUpdate.Status = mover.m_movementInfo;
|
||||
mover.SendMessageToSet(moveUpdate, GetPlayer());
|
||||
|
||||
if (plrMover) // nothing is charmed, or player charmed
|
||||
@@ -469,10 +469,10 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
||||
void HandleForceSpeedChangeAck(MovementSpeedAck packet)
|
||||
{
|
||||
GetPlayer().ValidateMovementInfo(packet.Ack.movementInfo);
|
||||
GetPlayer().ValidateMovementInfo(packet.Ack.Status);
|
||||
|
||||
// now can skip not our packet
|
||||
if (GetPlayer().GetGUID() != packet.Ack.movementInfo.Guid)
|
||||
if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
|
||||
return;
|
||||
|
||||
/*----------------*/
|
||||
@@ -554,15 +554,15 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
|
||||
void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
|
||||
{
|
||||
GetPlayer().ValidateMovementInfo(movementAck.Ack.movementInfo);
|
||||
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
|
||||
|
||||
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.movementInfo.Guid)
|
||||
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid)
|
||||
return;
|
||||
|
||||
GetPlayer().m_movementInfo = movementAck.Ack.movementInfo;
|
||||
GetPlayer().m_movementInfo = movementAck.Ack.Status;
|
||||
|
||||
MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
|
||||
updateKnockBack.movementInfo = GetPlayer().m_movementInfo;
|
||||
updateKnockBack.Status = GetPlayer().m_movementInfo;
|
||||
GetPlayer().SendMessageToSet(updateKnockBack, false);
|
||||
}
|
||||
|
||||
@@ -580,7 +580,7 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
|
||||
void HandleMovementAckMessage(MovementAckMessage movementAck)
|
||||
{
|
||||
GetPlayer().ValidateMovementInfo(movementAck.Ack.movementInfo);
|
||||
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.SummonResponse)]
|
||||
@@ -595,7 +595,7 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
|
||||
void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
|
||||
{
|
||||
GetPlayer().ValidateMovementInfo(packet.Data.movementInfo);
|
||||
GetPlayer().ValidateMovementInfo(packet.Data.Status);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
|
||||
@@ -606,7 +606,7 @@ namespace Game
|
||||
[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
|
||||
void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
|
||||
{
|
||||
MovementInfo movementInfo = moveSplineDone.movementInfo;
|
||||
MovementInfo movementInfo = moveSplineDone.Status;
|
||||
_player.ValidateMovementInfo(movementInfo);
|
||||
|
||||
// in taxi flight packet received in 2 case:
|
||||
|
||||
Reference in New Issue
Block a user