Renamed "movementInfo" to "Status" in movement packets

This commit is contained in:
hondacrx
2017-08-17 14:11:00 -04:00
parent 8d113d506d
commit d28edcd2fc
6 changed files with 45 additions and 45 deletions
+11 -11
View File
@@ -58,7 +58,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
void HandleMovement(ClientPlayerMovement packet)
{
HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo);
HandleMovementOpcode(packet.GetOpcode(), packet.Status);
}
void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
@@ -167,7 +167,7 @@ namespace Game
mover.UpdatePosition(movementInfo.Pos);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.movementInfo = mover.m_movementInfo;
moveUpdate.Status = mover.m_movementInfo;
mover.SendMessageToSet(moveUpdate, GetPlayer());
if (plrMover) // nothing is charmed, or player charmed
@@ -469,10 +469,10 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
void HandleForceSpeedChangeAck(MovementSpeedAck packet)
{
GetPlayer().ValidateMovementInfo(packet.Ack.movementInfo);
GetPlayer().ValidateMovementInfo(packet.Ack.Status);
// now can skip not our packet
if (GetPlayer().GetGUID() != packet.Ack.movementInfo.Guid)
if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
return;
/*----------------*/
@@ -554,15 +554,15 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.movementInfo);
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.movementInfo.Guid)
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid)
return;
GetPlayer().m_movementInfo = movementAck.Ack.movementInfo;
GetPlayer().m_movementInfo = movementAck.Ack.Status;
MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
updateKnockBack.movementInfo = GetPlayer().m_movementInfo;
updateKnockBack.Status = GetPlayer().m_movementInfo;
GetPlayer().SendMessageToSet(updateKnockBack, false);
}
@@ -580,7 +580,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMovementAckMessage(MovementAckMessage movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.movementInfo);
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
}
[WorldPacketHandler(ClientOpcodes.SummonResponse)]
@@ -595,7 +595,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
{
GetPlayer().ValidateMovementInfo(packet.Data.movementInfo);
GetPlayer().ValidateMovementInfo(packet.Data.Status);
}
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
@@ -606,7 +606,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
{
MovementInfo movementInfo = moveSplineDone.movementInfo;
MovementInfo movementInfo = moveSplineDone.Status;
_player.ValidateMovementInfo(movementInfo);
// in taxi flight packet received in 2 case: