Renamed "movementInfo" to "Status" in movement packets
This commit is contained in:
@@ -653,7 +653,7 @@ namespace Game.Chat
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else
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{
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = target.m_movementInfo;
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moveUpdate.Status = target.m_movementInfo;
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target.SendMessageToSet(moveUpdate, true);
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}
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@@ -5019,7 +5019,7 @@ namespace Game.Entities
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SendPacket(setCollisionHeight);
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MoveUpdateCollisionHeight updateCollisionHeight = new MoveUpdateCollisionHeight();
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updateCollisionHeight.movementInfo = m_movementInfo;
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updateCollisionHeight.Status = m_movementInfo;
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updateCollisionHeight.Height = height;
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updateCollisionHeight.Scale = GetObjectScale();
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SendMessageToSet(updateCollisionHeight, false);
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@@ -133,7 +133,7 @@ namespace Game.Entities
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// Send notification to other players
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MoveUpdateSpeed packet = new MoveUpdateSpeed(moveTypeToOpcode[(int)mtype, 2]);
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packet.movementInfo = m_movementInfo;
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packet.Status = m_movementInfo;
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packet.Speed = GetSpeed(mtype);
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playerMover.SendMessageToSet(packet, false);
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}
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@@ -249,7 +249,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -284,7 +284,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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@@ -310,7 +310,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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@@ -336,7 +336,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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@@ -628,7 +628,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -818,7 +818,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -851,7 +851,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -883,7 +883,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -929,7 +929,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -1141,7 +1141,7 @@ namespace Game.Entities
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playerMover.SendPacket(packet);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = m_movementInfo;
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moveUpdate.Status = m_movementInfo;
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SendMessageToSet(moveUpdate, playerMover);
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}
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else
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@@ -1492,7 +1492,7 @@ namespace Game.Entities
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// SMSG_MOVE_TELEPORT is sent to self in order to trigger CMSG_MOVE_TELEPORT_ACK and update the position server side
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MoveUpdateTeleport moveUpdateTeleport = new MoveUpdateTeleport();
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moveUpdateTeleport.movementInfo = m_movementInfo;
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moveUpdateTeleport.Status = m_movementInfo;
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Unit broadcastSource = this;
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Player playerMover = GetPlayerBeingMoved();
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@@ -1519,9 +1519,9 @@ namespace Game.Entities
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{
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// This is the only packet sent for creatures which contains MovementInfo structure
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// we do not update m_movementInfo for creatures so it needs to be done manually here
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moveUpdateTeleport.movementInfo.Guid = GetGUID();
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moveUpdateTeleport.movementInfo.Pos.Relocate(pos);
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moveUpdateTeleport.movementInfo.Time = Time.GetMSTime();
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moveUpdateTeleport.Status.Guid = GetGUID();
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moveUpdateTeleport.Status.Pos.Relocate(pos);
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moveUpdateTeleport.Status.Time = Time.GetMSTime();
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}
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// Broadcast the packet to everyone except self.
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@@ -58,7 +58,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
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void HandleMovement(ClientPlayerMovement packet)
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{
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HandleMovementOpcode(packet.GetOpcode(), packet.movementInfo);
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HandleMovementOpcode(packet.GetOpcode(), packet.Status);
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}
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void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
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@@ -167,7 +167,7 @@ namespace Game
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mover.UpdatePosition(movementInfo.Pos);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.movementInfo = mover.m_movementInfo;
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moveUpdate.Status = mover.m_movementInfo;
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mover.SendMessageToSet(moveUpdate, GetPlayer());
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if (plrMover) // nothing is charmed, or player charmed
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@@ -469,10 +469,10 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
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void HandleForceSpeedChangeAck(MovementSpeedAck packet)
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{
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GetPlayer().ValidateMovementInfo(packet.Ack.movementInfo);
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GetPlayer().ValidateMovementInfo(packet.Ack.Status);
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// now can skip not our packet
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if (GetPlayer().GetGUID() != packet.Ack.movementInfo.Guid)
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if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
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return;
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/*----------------*/
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@@ -554,15 +554,15 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
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void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
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{
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GetPlayer().ValidateMovementInfo(movementAck.Ack.movementInfo);
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GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
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if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.movementInfo.Guid)
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if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid)
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return;
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GetPlayer().m_movementInfo = movementAck.Ack.movementInfo;
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GetPlayer().m_movementInfo = movementAck.Ack.Status;
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MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
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updateKnockBack.movementInfo = GetPlayer().m_movementInfo;
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updateKnockBack.Status = GetPlayer().m_movementInfo;
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GetPlayer().SendMessageToSet(updateKnockBack, false);
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}
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@@ -580,7 +580,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
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void HandleMovementAckMessage(MovementAckMessage movementAck)
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{
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GetPlayer().ValidateMovementInfo(movementAck.Ack.movementInfo);
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GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
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}
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[WorldPacketHandler(ClientOpcodes.SummonResponse)]
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@@ -595,7 +595,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
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void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
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{
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GetPlayer().ValidateMovementInfo(packet.Data.movementInfo);
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GetPlayer().ValidateMovementInfo(packet.Data.Status);
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}
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[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
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@@ -606,7 +606,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
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void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
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{
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MovementInfo movementInfo = moveSplineDone.movementInfo;
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MovementInfo movementInfo = moveSplineDone.Status;
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_player.ValidateMovementInfo(movementInfo);
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// in taxi flight packet received in 2 case:
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@@ -210,7 +210,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveSetVehicleRecIdAck)]
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void HandleMoveSetVehicleRecAck(MoveSetVehicleRecIdAck setVehicleRecIdAck)
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{
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GetPlayer().ValidateMovementInfo(setVehicleRecIdAck.Data.movementInfo);
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GetPlayer().ValidateMovementInfo(setVehicleRecIdAck.Data.Status);
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}
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}
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}
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@@ -268,10 +268,10 @@ namespace Game.Network.Packets
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public override void Read()
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{
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movementInfo = MovementExtensions.ReadMovementInfo(_worldPacket);
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Status = MovementExtensions.ReadMovementInfo(_worldPacket);
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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}
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public class MoveUpdate : ServerPacket
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@@ -280,10 +280,10 @@ namespace Game.Network.Packets
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public override void Write()
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{
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MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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}
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public class MonsterMove : ServerPacket
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@@ -417,11 +417,11 @@ namespace Game.Network.Packets
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public override void Write()
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{
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MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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_worldPacket.WriteFloat(Speed);
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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public float Speed = 1.0f;
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}
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@@ -574,7 +574,7 @@ namespace Game.Network.Packets
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public override void Write()
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{
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MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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_worldPacket.WriteInt32(MovementForces.Count);
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_worldPacket.WriteBit(WalkSpeed.HasValue);
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@@ -619,7 +619,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(PitchRate.Value);
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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public List<MovementForce> MovementForces = new List<MovementForce>();
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public Optional<float> SwimBackSpeed;
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public Optional<float> FlightSpeed;
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@@ -750,10 +750,10 @@ namespace Game.Network.Packets
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public override void Write()
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{
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MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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}
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class MoveKnockBackAck : ClientPacket
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@@ -805,12 +805,12 @@ namespace Game.Network.Packets
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public override void Write()
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{
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MovementExtensions.WriteMovementInfo(_worldPacket, movementInfo);
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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_worldPacket.WriteFloat(Height);
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_worldPacket.WriteFloat(Scale);
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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public float Scale = 1.0f;
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public float Height = 1.0f;
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}
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@@ -882,11 +882,11 @@ namespace Game.Network.Packets
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public override void Read()
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{
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movementInfo = MovementExtensions.ReadMovementInfo(_worldPacket);
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Status = MovementExtensions.ReadMovementInfo(_worldPacket);
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SplineID = _worldPacket.ReadInt32();
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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public int SplineID;
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}
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@@ -1226,11 +1226,11 @@ namespace Game.Network.Packets
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{
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public void Read(WorldPacket data)
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{
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movementInfo = MovementExtensions.ReadMovementInfo(data);
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Status = MovementExtensions.ReadMovementInfo(data);
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AckIndex = data.ReadInt32();
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}
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public MovementInfo movementInfo;
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public MovementInfo Status;
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public int AckIndex;
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}
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