Core/AI: prevent launching a new MoveChase if victim didn't change

Port From (https://github.com/TrinityCore/TrinityCore/commit/9c53ee0fe8ec98b3a192f065bd1ac30fc111f73c)
This commit is contained in:
hondacrx
2020-05-18 22:47:27 -04:00
parent 970d18031c
commit d97c8ceaf6
+1 -1
View File
@@ -233,7 +233,7 @@ namespace Game.AI
{
Unit victim = me.SelectVictim();
if (victim != null)
if (!me.IsFocusing(null, true))
if (!me.IsFocusing(null, true) && victim != me.GetVictim())
AttackStart(victim);
return me.GetVictim() != null;