Core/AI: prevent launching a new MoveChase if victim didn't change
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c53ee0fe8ec98b3a192f065bd1ac30fc111f73c)
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@@ -233,7 +233,7 @@ namespace Game.AI
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{
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{
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Unit victim = me.SelectVictim();
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Unit victim = me.SelectVictim();
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if (victim != null)
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if (victim != null)
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if (!me.IsFocusing(null, true))
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if (!me.IsFocusing(null, true) && victim != me.GetVictim())
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AttackStart(victim);
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AttackStart(victim);
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return me.GetVictim() != null;
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return me.GetVictim() != null;
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