Core/Quests: Define new quest objective types
Port From (https://github.com/TrinityCore/TrinityCore/commit/c673199f194fb683a88eb531e9642a49f1ed1b35)
This commit is contained in:
@@ -37,8 +37,11 @@ namespace Framework.Constants
|
||||
WinPvpPetBattles = 13,
|
||||
CriteriaTree = 14,
|
||||
ProgressBar = 15,
|
||||
HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it
|
||||
ObtainCurrency = 17 // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
|
||||
HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it
|
||||
ObtainCurrency = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
|
||||
IncreaseReputation = 18,// requires the player to gain X reputation with a faction
|
||||
AreaTriggerEnter = 19,
|
||||
AreaTriggerExit = 20
|
||||
}
|
||||
|
||||
public enum QuestObjectiveFlags
|
||||
|
||||
Reference in New Issue
Block a user