Core/Quests: Define new quest objective types

Port From (https://github.com/TrinityCore/TrinityCore/commit/c673199f194fb683a88eb531e9642a49f1ed1b35)
This commit is contained in:
hondacrx
2020-12-10 10:23:44 -05:00
parent 87160961fa
commit db82b42c49
+5 -2
View File
@@ -37,8 +37,11 @@ namespace Framework.Constants
WinPvpPetBattles = 13,
CriteriaTree = 14,
ProgressBar = 15,
HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it
ObtainCurrency = 17 // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it
ObtainCurrency = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
IncreaseReputation = 18,// requires the player to gain X reputation with a faction
AreaTriggerEnter = 19,
AreaTriggerExit = 20
}
public enum QuestObjectiveFlags