Core/Quests: Define new quest objective types
Port From (https://github.com/TrinityCore/TrinityCore/commit/c673199f194fb683a88eb531e9642a49f1ed1b35)
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@@ -37,8 +37,11 @@ namespace Framework.Constants
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WinPvpPetBattles = 13,
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WinPvpPetBattles = 13,
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CriteriaTree = 14,
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CriteriaTree = 14,
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ProgressBar = 15,
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ProgressBar = 15,
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HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it
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HaveCurrency = 16, // requires the player to have X currency when turning in but does not consume it
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ObtainCurrency = 17 // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
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ObtainCurrency = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
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IncreaseReputation = 18,// requires the player to gain X reputation with a faction
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AreaTriggerEnter = 19,
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AreaTriggerExit = 20
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}
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}
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public enum QuestObjectiveFlags
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public enum QuestObjectiveFlags
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