Core: add some missing Player Name normalization on input data

Port From (https://github.com/TrinityCore/TrinityCore/commit/b742c872223950dfae14468b0e7a304a3e660e76)
This commit is contained in:
hondacrx
2019-08-15 14:53:54 -04:00
parent 421febe4a8
commit df61f03a98
2 changed files with 9 additions and 0 deletions
+6
View File
@@ -213,6 +213,12 @@ namespace Game.Chat.Commands
return false;
string name = args.NextString();
if (!ObjectManager.NormalizePlayerName(ref name))
{
handler.SendSysMessage(CypherStrings.BaninfoNocharacter);
return false;
}
Player target = Global.ObjAccessor.FindPlayerByName(name);
ObjectGuid targetGuid;
+3
View File
@@ -241,6 +241,9 @@ namespace Game
Team inviteeTeam = 0;
ulong inviteeGuildId = 0;
if (!ObjectManager.NormalizePlayerName(ref calendarEventInvite.Name))
return;
Player player = Global.ObjAccessor.FindPlayerByName(calendarEventInvite.Name);
if (player)
{