Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player

Port From (https://github.com/TrinityCore/TrinityCore/commit/11cf79b4e5e5ab96ff6aae436b0e082cefdf3f51)
This commit is contained in:
hondacrx
2022-06-02 20:22:20 -04:00
parent dddd354067
commit e190702d41
+2 -2
View File
@@ -2088,7 +2088,7 @@ namespace Game.Entities
{
BroadcastSummonCast summonCast = new();
summonCast.Target = GetGUID();
group.BroadcastPacket(summonCast, false, -1, GetGUID());
group.BroadcastPacket(summonCast, false);
}
}
@@ -2131,7 +2131,7 @@ namespace Game.Entities
BroadcastSummonResponse summonResponse = new();
summonResponse.Target = GetGUID();
summonResponse.Accepted = accepted;
group.BroadcastPacket(summonResponse, false, -1, GetGUID());
group.BroadcastPacket(summonResponse, false);
}
}