Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player
Port From (https://github.com/TrinityCore/TrinityCore/commit/11cf79b4e5e5ab96ff6aae436b0e082cefdf3f51)
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@@ -2088,7 +2088,7 @@ namespace Game.Entities
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{
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BroadcastSummonCast summonCast = new();
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summonCast.Target = GetGUID();
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group.BroadcastPacket(summonCast, false, -1, GetGUID());
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group.BroadcastPacket(summonCast, false);
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}
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}
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@@ -2131,7 +2131,7 @@ namespace Game.Entities
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BroadcastSummonResponse summonResponse = new();
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summonResponse.Target = GetGUID();
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summonResponse.Accepted = accepted;
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group.BroadcastPacket(summonResponse, false, -1, GetGUID());
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group.BroadcastPacket(summonResponse, false);
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}
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}
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