Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player
Port From (https://github.com/TrinityCore/TrinityCore/commit/11cf79b4e5e5ab96ff6aae436b0e082cefdf3f51)
This commit is contained in:
@@ -2088,7 +2088,7 @@ namespace Game.Entities
|
|||||||
{
|
{
|
||||||
BroadcastSummonCast summonCast = new();
|
BroadcastSummonCast summonCast = new();
|
||||||
summonCast.Target = GetGUID();
|
summonCast.Target = GetGUID();
|
||||||
group.BroadcastPacket(summonCast, false, -1, GetGUID());
|
group.BroadcastPacket(summonCast, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2131,7 +2131,7 @@ namespace Game.Entities
|
|||||||
BroadcastSummonResponse summonResponse = new();
|
BroadcastSummonResponse summonResponse = new();
|
||||||
summonResponse.Target = GetGUID();
|
summonResponse.Target = GetGUID();
|
||||||
summonResponse.Accepted = accepted;
|
summonResponse.Accepted = accepted;
|
||||||
group.BroadcastPacket(summonResponse, false, -1, GetGUID());
|
group.BroadcastPacket(summonResponse, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user