Core/Creature: equipment_id field on creature table is not working correctly, if it's set to 0 the npc still spawn with the equipement.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1d22ade73f5108bd1e0c2dddb8149a93791cc79f)
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@@ -282,8 +282,10 @@ namespace Game.Entities
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SetNativeDisplayId(model.CreatureDisplayID, model.DisplayScale);
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// Load creature equipment
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if (data == null || data.equipmentId == 0)
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LoadEquipment(); // use default equipment (if available)
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if (data == null)
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LoadEquipment(); // use default equipment (if available) for summons
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else if (data.equipmentId == 0)
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LoadEquipment(0); // 0 means no equipment for creature table
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else
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{
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m_originalEquipmentId = data.equipmentId;
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