Core/Creature: equipment_id field on creature table is not working correctly, if it's set to 0 the npc still spawn with the equipement.

Port From (https://github.com/TrinityCore/TrinityCore/commit/1d22ade73f5108bd1e0c2dddb8149a93791cc79f)
This commit is contained in:
hondacrx
2021-12-07 17:55:28 -05:00
parent 3943eac5e2
commit e9dc31b104
+4 -2
View File
@@ -282,8 +282,10 @@ namespace Game.Entities
SetNativeDisplayId(model.CreatureDisplayID, model.DisplayScale);
// Load creature equipment
if (data == null || data.equipmentId == 0)
LoadEquipment(); // use default equipment (if available)
if (data == null)
LoadEquipment(); // use default equipment (if available) for summons
else if (data.equipmentId == 0)
LoadEquipment(0); // 0 means no equipment for creature table
else
{
m_originalEquipmentId = data.equipmentId;