Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE
Port From (https://github.com/TrinityCore/TrinityCore/commit/ecd6bce5d207f6d704d80823dd7313c794bdb60a)
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@@ -2853,7 +2853,7 @@ namespace Game.AI
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if (_go != null && _go == obj)
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if (_go != null && _go == obj)
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continue;
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continue;
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if ((e.Target.goRange.entry == 0 && obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
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if ((e.Target.goRange.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
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targets.Add(obj);
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targets.Add(obj);
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}
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}
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