Core/Spells: Fixes low level creatures dealing really high Damage.

This commit is contained in:
hondacrx
2021-03-01 11:04:29 -05:00
parent 35ed94bf97
commit ef247f9c1a
+1 -1
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@@ -3754,7 +3754,7 @@ namespace Game.Spells
float basePointsPerLevel = RealPointsPerLevel;
// TODO: this needs to be a float, not rounded
int basePoints = CalcBaseValue(caster, target, castItemId, itemLevel);
float value = bp.HasValue ? bp.Value : BasePoints;
float value = bp.HasValue ? bp.Value : basePoints;
float comboDamage = PointsPerResource;
if (Scaling.Variance != 0)