Core/Spells: Fixes low level creatures dealing really high Damage.
This commit is contained in:
@@ -3754,7 +3754,7 @@ namespace Game.Spells
|
||||
float basePointsPerLevel = RealPointsPerLevel;
|
||||
// TODO: this needs to be a float, not rounded
|
||||
int basePoints = CalcBaseValue(caster, target, castItemId, itemLevel);
|
||||
float value = bp.HasValue ? bp.Value : BasePoints;
|
||||
float value = bp.HasValue ? bp.Value : basePoints;
|
||||
float comboDamage = PointsPerResource;
|
||||
|
||||
if (Scaling.Variance != 0)
|
||||
|
||||
Reference in New Issue
Block a user