Core/Spells: Fixes low level creatures dealing really high Damage.
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@@ -3754,7 +3754,7 @@ namespace Game.Spells
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float basePointsPerLevel = RealPointsPerLevel;
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float basePointsPerLevel = RealPointsPerLevel;
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// TODO: this needs to be a float, not rounded
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// TODO: this needs to be a float, not rounded
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int basePoints = CalcBaseValue(caster, target, castItemId, itemLevel);
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int basePoints = CalcBaseValue(caster, target, castItemId, itemLevel);
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float value = bp.HasValue ? bp.Value : BasePoints;
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float value = bp.HasValue ? bp.Value : basePoints;
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float comboDamage = PointsPerResource;
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float comboDamage = PointsPerResource;
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if (Scaling.Variance != 0)
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if (Scaling.Variance != 0)
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