Spells/Auras: Dont save SPELL_AURA_BATTLEGROUND_PLAYER_POSITION auras
Port From (https://github.com/TrinityCore/TrinityCore/commit/2380fc32dd5383b2e385a12e7e76ea0116dc9035)
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@@ -977,6 +977,10 @@ namespace Game.Spells
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if (HasEffectType(AuraType.ModCharm) || HasEffectType(AuraType.AoeCharm))
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return false;
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// no battleground player positions
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if (HasEffectType(AuraType.BattleGroundPlayerPosition) || HasEffectType(AuraType.BattleGroundPlayerPositionFactional))
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return false;
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// Incanter's Absorbtion - considering the minimal duration and problems with aura stacking
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// we skip saving this aura
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// Also for some reason other auras put as MultiSlot crash core on keeping them after restart,
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