Core/Movement: Fixes scripts that use stuff like SetOrientation after a waypoint, why are we checking if we are charging? when pointmovement can be used to just move points.

This commit is contained in:
hondacrx
2018-01-11 14:23:45 -05:00
parent 9ff5c1e2db
commit f06de3ffcf
@@ -99,8 +99,8 @@ namespace Game.Movement
public override void DoFinalize(T owner)
{
if (owner.HasUnitState(UnitState.Charging))
owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
//if (owner.HasUnitState(UnitState.Charging))
owner.ClearUnitState(UnitState.Roaming | UnitState.RoamingMove);
if (owner.moveSpline.Finalized())
MovementInform(owner);