Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false)
Port From (https://github.com/TrinityCore/TrinityCore/commit/a99a60bcf36614c038efd33a1bd9e057935b3aaf)
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@@ -831,11 +831,10 @@ namespace Game.Entities
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if (m_respawnDelayTime == 0)
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if (m_respawnDelayTime == 0)
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return;
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return;
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// ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script?
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if (!m_spawnedByDefault)
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if (!m_spawnedByDefault)
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{
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{
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m_respawnTime = 0;
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m_respawnTime = 0;
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DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
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Delete();
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return;
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return;
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}
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}
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