Core/Spells: SPELL_AURA_MELEE_SLOW should be negative if TargetType is enemy or Basepoints are negative
Port From (https://github.com/TrinityCore/TrinityCore/commit/de21d446aac99b6d582acdad922d2c5ed0ada739)
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@@ -3537,6 +3537,7 @@ namespace Game.Spells
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case AuraType.ModRangedAttackPower:
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case AuraType.ModDamagePercentDone:
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case AuraType.ModSpeedSlowAll:
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case AuraType.MeleeSlow:
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case AuraType.ModAttackPowerPct:
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if (!_isPositiveTarget(effect) || bp < 0)
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return false;
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