Core/DataStores: Removed map 0 MapDifficulty hack - data now exists
Port From (https://github.com/TrinityCore/TrinityCore/commit/4a8dbfc33f9ef90c9b67cd1489c200c503a5c752)
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@@ -354,7 +354,6 @@ namespace Game.DataStorage
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_mapDifficulties[entry.MapID][entry.DifficultyID] = entry;
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_mapDifficulties[entry.MapID][entry.DifficultyID] = entry;
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}
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}
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_mapDifficulties[0][0] = _mapDifficulties[1][0]; // map 0 is missing from MapDifficulty.dbc so we cheat a bit
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List<MapDifficultyXConditionRecord> mapDifficultyConditions = new();
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List<MapDifficultyXConditionRecord> mapDifficultyConditions = new();
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foreach (var mapDifficultyCondition in MapDifficultyXConditionStorage.Values)
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foreach (var mapDifficultyCondition in MapDifficultyXConditionStorage.Values)
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