Core/Movement: Fixed MoveRotate not updating orientation
Port From (https://github.com/TrinityCore/TrinityCore/commit/288966e796bfa4309fdcb08b9392b61befc3faab)
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@@ -1841,7 +1841,7 @@ namespace Game.Entities
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return;
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}
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if (HasUnitState(UnitState.CannotTurn))
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if (HasUnitState(UnitState.LostControl | UnitState.Focusing))
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loc.W = GetOrientation();
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UpdatePosition(loc.X, loc.Y, loc.Z, loc.W);
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