Core/Movement: Fixed MoveRotate not updating orientation

Port From (https://github.com/TrinityCore/TrinityCore/commit/288966e796bfa4309fdcb08b9392b61befc3faab)
This commit is contained in:
hondacrx
2024-02-28 18:08:50 -05:00
parent 084549c64c
commit f550c49faf
+1 -1
View File
@@ -1841,7 +1841,7 @@ namespace Game.Entities
return;
}
if (HasUnitState(UnitState.CannotTurn))
if (HasUnitState(UnitState.LostControl | UnitState.Focusing))
loc.W = GetOrientation();
UpdatePosition(loc.X, loc.Y, loc.Z, loc.W);